AIS Transactions on Human-Computer Interaction

http://aisel.aisnet.org/thci

List of Papers (Total 223)

Real-time Prediction of User Performance based on Pupillary Assessment via Eye Tracking

We propose a method to predict user performance based on eye-tracking. The method uses eye-tracking-based pupillometry to capture pupil diameter data and calculates—based on a Random Forest algorithm—user performance expectations. We conducted a large-scale experimental evaluation (125 participants aged from 21 to 61 years) and found promising results that pave the way for a...

Measuring Actual Behaviors in HCI Research – A call to Action and an Example

There have been repeated calls for studies in behavioral science and human-computer interaction (HCI) research to measure participants’ actual behaviors. HCI research studies often use multiple constructs as perceived measures of behavior, which are captured using participants’ self-reports on surveys. Response biases, however, are a widespread threat to the validity of self...

From Individual Cognition to Social Ecosystem: A Structuration Model of Enterprise Systems Use

In this paper, we argue that one can understand the adoption and routine use of enterprise systems by examining the fit between the system and the social structures of the organization. We develop a model of the adoption and long- term use of enterprise systems based on sociological concepts (Lord Anthony Giddens’ structuration theory) rather than the usual cognitive psychology...

Information Technology Enabled Persuasion: An Experimental Investigation of the Role of Communication Channel, Strategy and Affect

With advances in information and communication technologies (ICT), organizations of various forms now deploy an increasing number of ICT-enabled persuasive systems in several domains. Traditional computer-mediated communication (CMC) theories mainly focus on the effectiveness of media in the synchronous/asynchronous spectrum for effectively matching medium with communication task...

Enterprise Social Media Use and Impact on Performance: The Role of Workplace Integration and Positive Emotions

Organizations struggle to find ways to improve employees’ performance. To date, little research has empirically examined the relationship between enterprise social media use and knowledge workers’ performance. Using social capital theory and the broaden-and-build theory of positive emotions as our theoretical framework, we investigate the relationship between enterprise social...

E-mentoring: A Model and Review of the Literature

With the growth of technology and greater use of virtual teams, organizations have increasingly begun to use e-mentoring for socializing, training, and developing individual employees via technology. Despite the growing importance of e-mentoring, relatively little research has examined its process or effectiveness. Therefore, we: 1) provide a framework for understanding the e...

Social Media Induced Technostress and its Impact on Internet Addiction: A Distraction-conflict Theory Perspective

Using social media is the most common activity on the Internet, and much research has examined the phenomenon. While the current literature focuses on the positives of using social media, there is a comparative lack of research on its negative effects, especially in the context of the workplace. Research has identified one critical negative impact of contemporary technology as...

How Do Learners Interact with E-learning? Examining Patterns of Learner Control Behaviors

There has been significant debate in the literature on technology-mediated training about the appropriate role of learner control. We define learner control as giving trainees the ability to make choices about how they proceed through the learning environment. We explore two perspectives. First, we consider learners’ stated preferences for the extent of control in the learning...

ECOVAL: Ecological Validity of Cues and Representative Design in User Experience Evaluations

Egon Brunswik coined and defined the concepts of ecological validity and representative design, which are both essential to achieve external validity. However, research in HCI has inconsistently and incorrectly used Brunswik’s concept of ecological validity, which prevents the field from developing cumulative science and from generalizing the findings of user experience (UX...

Decision Confidence and Purchase Intention in Software Trials: A Cognitive Stopping Rule Perspective

Organizations often offer software trials to potential buyers as a form of promotion. The trial experience provides first- hand information of the product, which contributes to prudent purchase decisions. Despite the popularity of software trials in consumer markets, we have yet to fully understand how individuals formulate purchase decisions throughout the trial process. This...

How Do Learners Interact with E-learning? Examining Patterns of Learner Control Behaviors

There has been significant debate in the literature on technology-mediated training about the appropriate role of learner control. We define learner control as giving trainees the ability to make choices about how they proceed through the learning environment. We explore two perspectives. First, we consider learners’ stated preferences for the extent of control in the learning...