Along with the increase of digitalization and automation, a new kind of working environment is emerging in the field of air traffic control. Instead of situating the control tower at the airport, it is now possible to remotely control the airport at any given location, i.e. in a remote tower center (RTC). However, by controlling the airport remotely, the situational awareness and...
Nowadays, living away from loved ones is a common practice due to various reasons such as work, study, or certain health-related concerns (e.g., infection diseases). Such practice aggregates certain negative emotions such as depression due to the loss of physical, mental, and emotional awareness about loved ones. Because of the importance of social touch for one’s wellbeing, this...
With technological developments, individuals are increasingly able to delegate tasks to autonomous agents that act on their behalf. This may cause individuals to behave more fairly, as involving an agent representative encourages individuals to strategise ahead and therefore adhere to social norms of fairness. Research suggests that an audio smiling agent may further promote...
The automatic estimation of personality traits is essential for many human–computer interface (HCI) applications. This paper focused on improving Big Five personality trait estimation in group discussions via multimodal analysis and transfer learning with the state-of-the-art speaker individuality feature, namely, the identity vector (i-vector) speaker embedding. The experiments...
Computerized systems are taking on increasingly complex tasks. Consequently, monitoring automated computerized systems is becoming increasingly demanding for human operators, which is particularly relevant in time-critical situations. A possible solution might be adapting human–computer interfaces (HCI) to the operators’ cognitive load. Here, we present a novel approach for...
Cyber-attacks are a continuing problem. These attacks are problematic for users who are visually impaired and cannot rely on visual cues to indicate a potential cyber-attack. Sonification is an alternative way to help users who are visually impaired detect potential cyber-attacks. Sonification provides information to users using non-speech sounds. Sonification could provide users...
While Virtual Reality has slowly become a common sight, haptics is still struggling to appeal to the general public. We argue that one of the possible reasons is that while VR is designed to be as easily adaptable as possible to many different contexts, haptics is often designed to fulfil a specific purpose and fails to present itself as a tool that can be exploited by designers...
Cars are increasingly capable of providing drivers with warnings and advice. However, whether drivers should be provided with ipsilateral warnings (signaling the direction to steer towards) or contralateral warnings (signaling the direction to avoid) is inconclusive. Furthermore, how auditory warnings and visual information from the driving environment together contribute to...
In this paper we present a Multimodal Echoborg interface to explore the effect of different embodiments of an Embodied Conversational Agent (ECA) in an interaction. We compared an interaction where the ECA was embodied as a virtual human (VH) with one where it was embodied as an Echoborg, i.e, a person whose actions are covertly controlled by a dialogue system. The Echoborg in...
User acceptance of virtual reality (VR) applications is dependent on multiple aspects, such as usability, enjoyment, and cybersickness. To fully realize the disruptive potential of VR technology in light of recent technological advancements (e.g., advanced headsets, immersive graphics), gaining a deeper understanding of underlying factors and dimensions impacting and contributing...
High dexterity is required in tasks in which there is contact between objects, such as surface conditioning (wiping, polishing, scuffing, sanding, etc.), specially when the location of the objects involved is unknown or highly inaccurate because they are moving, like a car body in automotive industry lines. These applications require the human adaptability and the robot accuracy...
Spatial memory is a cognitive skill that allows the recall of information about the space, its layout, and items’ locations. We present a novel application built around 3D spatial audio technology to evaluate audio-spatial memory abilities. The sound sources have been spatially distributed employing the 3D Tune-In Toolkit, a virtual acoustic simulator. The participants are...
It is well known that primary school children may face difficulties in acquiring mathematical competence, possibly because teaching is generally based on formal lessons with little opportunity to exploit more multisensory-based activities within the classroom. To overcome such difficulties, we report here the exemplary design of a novel multisensory learning environment for...
Depth, colour, and thermal images contain practical and actionable information for the blind. Conveying this information through alternative modalities such as audition creates new interaction possibilities for users as well as opportunities to study neuroplasticity. The ‘SoundSight’ App ( www.SoundSight.co.uk ) is a smartphone platform that allows 3D position, colour, and...
A Correction to this paper has been published: https://doi.org/10.1007/s12193-021-00373-z
Interactive and immersive technologies can significantly enhance the fruition of museums and exhibits. Several studies have proved that multimedia installations can attract visitors, presenting cultural and scientific information in an appealing way. In this article, we present our workflow for achieving a gaze-based interaction with artwork imagery. We designed both a tool for...
Conversational interfaces that interact with humans need to continuously establish, maintain and repair common ground in task-oriented dialogues. Uncertainty, repairs and acknowledgements are expressed in user behaviour in the continuous efforts of the conversational partners to maintain mutual understanding. Users change their behaviour when interacting with systems in different...
Multimodal interfaces offer ever-changing tasks and challenges for designers to accommodate newer technologies, and as these technologies become more accessible, newer application scenarios emerge. Prototype development and user evaluation are important steps in the creation of solutions to these challenges. Furthermore, playful interactions and games are shown to be important...
Having a mixed-cultural membership becomes increasingly common in our modern society. It is thus beneficial in several ways to create Intelligent Virtual Agents (IVAs) that reflect a mixed-cultural background as well, e.g., for educational settings. For research with such IVAs, it is essential that they are classified as non-native by members of a target culture. In this paper...
Board games are fertile grounds for the display of social signals, and they provide insights into psychological indicators in multi-person interactions. In this work, we introduce a new dataset collected from four-player board game sessions, recorded via multiple cameras, and containing over 46 hours of visual material. The new MUMBAI dataset is extensively annotated with...
Recent research shows that how we respond to other social actors depends on what sort of mind we ascribe to them. In a comparative manner, we observed how perceived minds of agents shape people’s behavior in the dictator game, ultimatum game, and negotiation against artificial agents. To do so, we varied agents’ minds on two dimensions of the mind perception theory: agency...
Automatic chronic pain assessment and pain intensity estimation has been attracting growing attention due to its widespread applications. One of the prevalent issues in automatic pain analysis is inadequate balanced expert-labelled data for pain estimation. This work proposes an anomaly detection based network addressing one of the existing limitations of automatic pain...
There was an error in the affiliations of the co-authors Dr. Thomas Vervust and Prof. Peter Feys. Their correct affiliations are given in this correction
Traditional gender roles that define what is feminine and masculine also imply that men have higher social status than women. These stereotypes still influence how people interact with each other and with computers. Touch behaviour, essential in social interactions, is an interesting example of such social behaviours. The Midas touch effect describes a situation when a brief...