Virtual reality training for upper extremity in subacute stroke (VIRTUES): study protocol for a randomized controlled multicenter trial
Brunner et al. BMC Neurology 2014, 14:186
http://www.biomedcentral.com/1471-2377/14/186
STUDY PROTOCOL
Open Access
Virtual reality training for upper extremity in
subacute stroke (VIRTUES): study protocol for a
randomized controlled multicenter trial
Iris Brunner1,2*, Jan S Skouen1,2, Håkon Hofstad1,2, Liv I Strand1, Frank Becker3,4, Anne-Marthe Sanders3,
Hanne Pallesen5, Tove Kristensen5, Marc Michielsen6 and Geert Verheyden7
Abstract
Background: Novel virtual reality rehabilitation systems provide the potential to increase intensity and offer
challenging and motivating tasks. The efficacy of virtual reality systems to improve arm motor function early after
stroke has not been demonstrated yet in sufficiently powered studies. The objective of the study is to investigate
whether VR training as an adjunct to conventional therapy is more effective in improving arm motor function in
the subacute phase after stroke than dose-matched conventional training, to assess patient and therapist satisfaction
when working with novel virtual reality training and to calculate cost-effectiveness in terms of resources required to
regain some degree of dexterity.
Methods/Design: Randomized controlled observer-blind trial.
One hundred and twenty patients up to 12 weeks after stroke will be randomized to either a group receiving VR training
or dose-matched and therapist attention-matched conventional arm training in addition to standard rehabilitation.
During a period of four weeks the patients will be offered additional 4–5 training sessions a week of 45–60 minutes
duration by a physiotherapist or an occupational therapist.
Study outcomes: Arm motor function, dexterity and independence in daily life activities will be evaluated at baseline,
post treatment and three months follow-up assessments with the Action Research Arm Test, Box and Blocks Test and
the Functional Independence Measure, respectively. Patient and therapist satisfaction with the implementation of a VR
rehabilitation system will also be assessed with questionnaires and interviews.
Discussion: Virtual reality systems are promising tools for rehabilitation of arm motor function after stroke. Their
introduction in combination with traditional physical and occupational therapy may enhance recovery after stroke, and
at the same time demand little personnel resources to increase training intensity. The VIRTUES trial will provide further
evidence of VR-based treatment strategies to clinicians, patients and health economists.
Trial registration: ClinicalTrials.gov NCT02079103
Keywords: Virtual reality, Stroke, Upper extremity, Rehabilitation, Motor function, Physical therapy, Occupational therapy
* Correspondence:
1
Department of Global Public Health and Primary Care, University of Bergen,
Bergen, Norway
2
Department of Physical Medicine and Rehabilitation, Haukeland University
Hospital, Bergen, Norway
Full list of author information is available at the end of the article
© 2014 Brunner et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative
Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and
reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain
Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article,
unless otherwise stated.
Brunner et al. BMC Neurology 2014, 14:186
http://www.biomedcentral.com/1471-2377/14/186
Background
Early after stroke, approximately two thirds of all patients
experience impaired motor function of an upper extremity
[1,2]. Only 50% of cognitively intact and medically stable
patients with initially reduced upper extremity motor
function obtain satisfactory dexterity in the course of the
first three months [1,2]. High intensity and large doses of
task-related training with many repetitions have been
identified as key factors for motor therapy after stroke
[3]. Virtual reality (VR) therapy allows therapists to
supervise several patients at the same time while providing
more intensive training as compared to self-training. VR
training has the potential to increase intensity, the range of
possible training tasks and may also boost the motivation
of patients by adding a playful element to therapy [4].
Learning is facilitated by providing an enriched environment, multisensory stimulation and direct visual or
auditory feedback, which seems to be delivered by VR
therapy [5]. Furthermore many systems allow for a graded
adaption to increasing motor abilities, thus maintaining
the challenging character of the tasks.
VR in rehabilitation is a relatively novel approach, and
its effectiveness is still under evaluation. Several small
scale and proof of principle studies have been performed
supporting the application of VR methods in upper limb
rehabilitation [6-9]. The largest study to date, including
an impressive number of 376 patients, supported the
beneficial effect of VR rehabilitation [10]. However, the results have to be interpreted with caution since the patients were not randomized. Reviews by Laver et al. [11],
Saposnik et al. [12] and, most recently, Fluet and Deutsch
[4] found evidence for improvement of arm motor
function and activities of daily living when comparing
VR training to various control interventions. However, clinical evidence based on large-scale randomized controlled
studies is lacking, especially for patients in the early
phase after stroke, when maximal plasticity can be expected [13].
The objectives of this study are:
1. to investigate whether VR training as an adjunct to
conventional therapy is more effective in improving
arm motor function in the subacute phase after onset
of stroke than dose- and therapist attention-matched
conventional training;
2. to assess patient and therapist satisfaction when
working with novel virtual reality training;
3. to calculate cost-effectiveness in terms of resources
required to regain some degree of dexterity.
Methods/Design
Design
This study is an international randomized controlled
multicenter trial with five participating rehabilitation
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centers in Denmark, Norway and Belgium. VR training
will be compared to conventional upper limb rehabilitation.
The VR and the control group will receive the same
amount of therapist contact and training time as well as
standard and patient-focused inpatient rehabilitation.
Patient population
All patients with stroke confirmed by clinical neuroimaging
admitted for rehabilitation at the participating centers
within 1 to 12 weeks after stroke will be considered for
inclusion. They will be offered participation in the study if
they fulfil the following eligibility criteria:
– First ever ischemic or hemorrhagic stroke or former
stroke without any residual motor impairment
– 1 to 12 weeks post stroke
– Impaired arm motor function but some residual arm
motor (...truncated)