Emotion Analysis using Different Stimuli with EEG Signals in Emotional Space
NESciences, 2017, 2(2): 1-10
-RESEARCH ARTICLE-
Emotion Analysis using Different Stimuli with EEG Signals in Emotional Space
Yasar Dasdemir1*, Esen Yildirim2, Serdar Yildirim3
1
2
Iskenderun Technical University, Computer Engineering, Hatay, Turkey
Adana Science and Technology University, Electric-Electronics Engineering, Adana, Turkey
3
Adana Science and Technology University, Computer Engineering, Adana, Turkey
Abstract
Automatic detection for human-machine interfaces of the emotional states of the people is one of
the difficult tasks. EEG signals that are very difficult to control by the person are also used in
emotion recognition tasks. In this study, emotion analysis and classification study were conducted
by using EEG signals for different types of stimuli. The combination of the audio and video
information has been shown to be more effective about the classification of positive/negative
(high/low) emotion by using wavelet transform from EEG signals, and true positive rate of 81.6%
was obtained in valence dimension. Information of audio was found to be more effective than the
information of video at classification that is made in arousal dimension, and true positive rate of
73.7% was obtained when both stimuli of audio and audio+video are used. Four class classification
performance has also been examined in the space of valence-arousal.
Keywords:
EEG, stimuli types, emotion, emotion space model, valence, arousal
Article history:
Received 07 March 2017, Accepted 05 June 2017, Available online 20 June 2017
*
Corresponding Author: Yasar Dasdemir, e-mail:
Natural and Engineering Sciences
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Introduction
Emotions have a key role in communication and they are required to understand human behavior.
Emotion is among the topics of research of several disciplines such as neuroscience, psychology,
and linguistics. Especially in the field of psychology, there are different approaches to emotion
modeling (Gunes & Pantic, 2010). Categorical and dimensional approaches of these approaches
are the most widely used models for labeling emotion in the studies about emotions recognition.
Emotional state in categorical approach has been identified as the mood that is expressed as
discrete. Although there is a wide range of defined emotion categories, anger, fear, surprise,
happiness, sadness, disgust feeling classes proposed by Ekman et al. (Ekman, 1999) have been
accepted as universal emotions. In the dimensional approach, emotions are not limited to a small
number of discrete emotion classes, instead of this, it is defined as points in a multi-dimensional
space. In this approach, diversity of emotions is considered in 3 dimensions. These dimensions are
valence, arousal, and dominance. When valence determines the range from negative to positive of
emotions, arousal denotes the range from calmness to exciting of emotions. The dominance
dimension is associated with the control of the environment with the feeling.
Dimensional approach is used for the representation and the labeling of the emotions, and
studies were performed about valence and arousal dimensions that are widely used in the literature.
Effects of emotion analysis and classification of the type of stimuli were also investigated using
three different stimuli types as Audio (sound), Video (visual) and Audio + Video (both sound and
visual) to reveal the feelings of the participants in the database created under this study.
Literature Review
Many studies have used accepted sense stimulus (movies, pictures, sound, smell) to elicit some
emotions. For example, IAPS (International Affective Picture System) (Lang, Bradley, & Cuthbert,
1997) is a dataset that is frequently used in studies on emotion. 716 natural colored images like
landscapes, people, and objects which are taken by professional photographers are found inside it,
and it is widely used with EEG for emotion recognition studies (Yohanes vd., 2012), (Xu &
Plataniotis, 2012), (Ramirez & Vamvakousis, 2012). There are also studies that use movie clips for
stimulation of feelings (Rottenberg, Ray, & Gross, 2007).
3-dimensional valence-arousal-dominance or pleasure-arousal-dominances fields are used in
cognitive theory. These fields are frequently used in emotion processing studies (Yoon & Chung,
2011), (Liu & Sourina, 2012), (Ahmed, 2014), (Al-galal, Taha, & Wahab, 2015), (Chen & Han,
2015), (Atkinson & Campos, 2016), (Huang vd., 2016).
Ramirez and Vamvakousis have proposed a new method for emotion recognition by using
Emotiv EPOC device (Ramirez & Vamvakousis, 2012). They have used some sounds from IADS
(International Affective Digitized Sounds) (Bradley & Lang, 1999) sound library which consisted
of labeled emotional sounds as stimulators. They tried to classify high/low arousal and high/low
valence emotions with various machine learning techniques, using the valence and arousal plane.
They did EEG measurements from AF3, AF4, F3 and F4 channels in the section prefrontal cortex.
They have used beta/alpha ratio as an arousal status indicator. They have achieved classification
performances which are 77.82% for high/low arousal and 80.11% for positive/negative valence.
The performance values obtained by SVM with radial basis function kernel classifier.
Natural and Engineering Sciences
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The achievement was obtained 64.84% and 61.17% ratio about the classification of high/low
arousal and valence of emotions, respectively. The experiment is made with bispectrum analysis
of EEG signals by using valence-arousal emotion space (Kumar, Khaund, & Hazarika, 2016).
Emotion recognition studies have been conducted on DEAP dataset (Koelstra vd., 2012)
obtained by collecting video stimuli and EEG records using wavelet-based attributes (Srinivas,
Rama, & Rao, 2016) and emotion characteristics emerged in the delta, theta, alpha, beta and gamma
band are classified with MLP (Multi-Layer Perceptron) and RBF (Radial Basis Function). The best
results in the frequency field have been obtained with 54.54% of the RBF and 63.63% of the MLP.
Emotion analysis and classification studies are made in this study using EEG signals, and
performance of the system was tested in the 4-quadrant emotion of field. Necessity database has
been established within this scope to perform studies. As the database is created, emotion targeted
using only audio, only video, and audio+video stimuli have been triggered. Short videos obtained
from domestic and foreign films were used as stimuli within this scope. Each video is selected as
60-second segments, and 3 different versions of the video (only audio, only video, and both audio
and video) are used as stimuli.
Background
EEG signals and facial expressions collected from 25 volunteers are used in this study. In the
database (Duygu-DB) created in the study, EEG signals were recorded using an Emotive EPOC
wireless EEG device and the facial expression videos were recorded using a smartphone with
1920x1080 HD 30 fps resolution. The videos are not used in this (...truncated)