A Gamification Model to Encourage Positive Healthcare Behaviours in Young People with Long Term Conditions
EAI Endorsed Transactions on Serious Games
Research Article
A Gamification Model to Encourage Positive Healthcare
Behaviours in Young People with Long Term Conditions
Andrew S. Wilson1,*and Janet E. McDonagh2
1
School of Computing, Telecommunications and Networks. Faculty of Technology, Engineering and the Environment.
Birmingham City University, Millennium Point, Curzon Street, Birmingham. B4 7XG. UK
2
University of Birmingham & Birmingham Children's Hospital NHS Foundation Trust. Steelhouse Lane, Birmingham B4
6NH UK.
Abstract
Young people living with long term conditions will eventually have to transfer their care to the adult setting.
Failure to plan and coordinate this has been associated with poorer health outcomes and disruption to their care.
Transition planning encourages both health literacy and health promoting behaviours in an age and
developmentally appropriate way. In order to gauge the attainment of these skills the Birmingham Children’s
Hospital Adolescent Rheumatology Team (UK) have developed a series of transitional care checklists. This paper
focuses on discussing how the application of gamification (using game mechanics in non-game contexts) to these
checklists could improve the engagement of young people in managing their self-care and provide a mechanism for
doctors to quantifying the acquisition of these skills.
Keywords: Gamification, adolescent, chronic conditions, transitional care, self-care
Received on 11 December 2013, accepted on 05 March 2014, published on 22 May 2014
Copyright © 2014 Wilson and McDonagh, licensed to ICST. This is an open access article distributed under the terms of the
Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and
reproduction in any medium so long as the original work is properly cited.
doi: 10.4108/sg.1.2.e3
1. Introduction
that is family centred. As the young person grows older they
will eventually have to transfer to the adult healthcare
setting. There is no set age for this in the UK but it normally
occurs between 16 and 18 years of age. However it is more
dependent upon local hospital policy rather than the young
person’s confidence in being able to cope in the adult
healthcare setting.
With advances in healthcare people living with medical
conditions such as asthma, diabetes, arthritis, cancer, cystic
fibrosis, inflammatory bowel disease, congenital heart
disease and after organ transplantation can expect to live
longer and have healthier lives. The absence of a cure for
these long term conditions means that in order to maintain
positive health outcomes changes in behaviour for example
adopting a healthier lifestyle (improving diet and taking
exercise) as well as learning appropriate self-care skills are
extremely important. This can be challenging for many
people and potentially more so when the person diagnosed is
relatively young. It is estimated that 1 in 7 11-15 year olds
in England live with a long term medical condition [1]
which may persist with them into their adult years.
Transfer of care can be a cause of anxiety to both the
young person and their family. This may be due to the
change to a new physical location; they have to become
familiar with a different style of healthcare environment and
have to work with an unfamiliar clinical team. Studies
investigating the pre-transfer period identified an increased
risk for negative health outcomes if the transfer process was
not appropriately managed. This included both increased
incidence of graft loss in organ transplant patients [2] and an
increased chance of mortality in them [3], worsening disease
activity in young people with long term rheumatic
conditions [4], or they are just lost in the healthcare system
and consequently fail to attend clinics [5][6]. Those that
Clinical care for young people who are diagnosed with a
medical condition at an early age starts in an environment
*
Corresponding author. Email:
EAI
European Alliance
for Innovation
1
EAI Endorsed Transactions on Serious Games
04 2013 – 05 2014 | Volume 1 | Issue 2 | e3
A.S. Wilson and J. E. McDonagh
positive benefits to the young people. However we also
identified that many of the games focussed on specific
medical conditions and issues relating these. Therefore they
would not necessarily provide all the information needed
that is associated with the complex issues of transitional
care.
experience such lapses in healthcare have also been reported
to have an increased risk of subsequent readmission to
hospital [6][7]. Even in those with stable disease, poorer
vocational outcomes have been reported post transfer [8].
In order to improve the chances for successful transfer it
is accepted that the process should not be abrupt but
purposely planned, taking into account the developmental
status and readiness of the young person to negotiate the
adult healthcare system [9]. This is known as transitional
care and addresses the medical, psychosocial as well as
educational and vocational needs of the young person. The
Birmingham Children’s Hospital (BCH) Adolescent
Rheumatology Team (UK) have produced a series of
readiness checklists for early, mid and late adolescence
which are used to help gauge how well the young person is
progressing towards understanding their condition, its
treatment and how to look after themselves. Education
forms an important part of this but many young people and
their families find it difficult to get the information they
need and it is not always in appropriate style for them [10].
Therefore there is interest in how information can be
presented in a youth friendly way and how technology can
be used to support this [11].
Another factor in the development of computer games is
the time and cost of their development. An alternative
approach that takes advantage of the principles of games
(fun) would be applying game mechanics to the process of
knowledge and skill acquisition that are involved in
transitional care. This principle is known as gamification
and uses game techniques in non-game contexts.
In this paper we will review the issues that are associated
with transitional care, provide an overview of how
transitional readiness is assessed and how gamification
could be applied to the BCH Adolescent Rheumatology
Team (UK) transition readiness check lists. We will discuss
how this would provide an objective framework for the
clinical team as well as encapsulating the processes in a
more fun way in order to engage young people in
understanding their medical conditions and encouraging
them to actively participate in learning about and acquiring
self-care skills.
The internet has become an important source of health
related information for young people and one in which they
can actively participate for example by influencing the
development
of
youth-centred
online
healthcare
programmes [12][13]. It has also been recognised that with
the growth of new forms of communication (...truncated)