Alleviation and Sanctions in Social Dilemma Games
Games 2015, 6, 368-380; doi:10.3390/g6030368
OPEN ACCESS
games
ISSN 2073-4336
www.mdpi.com/journal/games
Article
Alleviation and Sanctions in Social Dilemma Games
Michalis Drouvelis
Department of Economics, University of Birmingham, Edgbaston, Birmingham B15 2TT, UK;
E-Mail: ; Tel.: +44-(0)-121-4146040
Academic Editor: Ananish Chaudhuri
Received: 29 June 2015 / Accepted: 16 September 2015 / Published: 21 September 2015
Abstract: This paper reports an experiment which compares behaviour in two punishment
regimes: (i) a standard public goods game with punishment in which subjects are given the
opportunity to punish other group members (democratic punishment regime) and (ii) a
public goods game environment where all group members exogenously experience an
automatic reduction of their income (irrespective of their behaviour) and are given the
opportunity to alleviate the automatic penalty (undemocratic punishment regime). We
employ a within-subjects design where subjects experience both environments and control
for order effects by alternating their sequence. Our findings indicate that average
contributions and earnings in the undemocratic punishment environment are significantly
lower relative to the standard public goods game with punishment. We also observe that in
the undemocratic environment average contributions decay over time only when subjects
have experienced the standard public goods game with punishment. As a result, alleviation
is significantly less when subjects have experienced the standard public goods game with
punishment compared to when they do not have such experience. However, the assignment
of punishment is robust irrespective of the order in which the games are played.
Keywords: cooperation; reciprocity; alleviation; sanctions; public good experiments
JEL Codes: C9; D7; H4
1. Introduction
A central theme in the behavioural sciences is the examination of the ability of punishment regimes,
where sanctioning is assigned endogenously by group members to their peers, to regulate
self-interested behaviour in social dilemma games (as in [1,2]). We refer to these environments as
Games 2015, 6
369
“democratic punishment regimes”. Numerous laboratory experiments on public goods have shown that
such democratic punishment regimes foster high cooperation rates (for recent overviews, see [3,4]).
However, this cooperation enhancing effect has been found to be sensitive to a number of factors, such
as low effectiveness of punishment (see [5–8]), second-round punishment opportunities (see [9–11]), and
antisocial punishment (see [4,12,13]). The evidence from these experiments suggests that, under certain
conditions, peer punishment can have little or negative effect on cooperation. The aim of this paper is to
explore experimentally how subjects respond in a democratic punishment regime when they have
experience with an undemocratic punishment regime and vice versa.
To generate an undemocratic punishment regime, we propose a variant of the standard punishment
game, which we refer to as the “default punishment game”. In this game, group members participate in
a two-stage game. In the first stage, they are engaged in a standard linear public goods game, in which
they have to decide how much of their initial endowment they are willing to contribute to the public
good (see [14]). The game is parameterized so that it captures the tension between personal interests
and social benefits. At the beginning of the second stage, we introduce a new element: each group
member’s income is exogenously reduced by a fixed automatic penalty imposed on them—the default
punishment. This implies that all group members unconditionally receive a decrease in their monetary
income, irrespective of their first stage behaviour. During the second stage, after contribution decisions
have been anonymously revealed, subjects are given the opportunity to alleviate the exogenous default
punishment of others at some cost to themselves. Our environment has the interesting feature that the
fixed income reduction does not depend on the individual behaviour. The automatic penalty is
undemocratic in the sense that it is exogenously implemented and the sanctioning mechanism is not
being any more social as it cannot identify individual defectors or cooperators.1 We thus assume that
our punishment regime generates a less democratic environment in relation to the standard punishment
game where punishment is meted out endogenously by group members.
Our paper is also related to the literature examining behaviour in situations where subjects are
given the possibility (typically using voting procedures) to choose the public goods game environment
they would like to interact in, as well as the punishment rules governing these environments
(e.g., [16–19]). 2 In sum, this literature suggests that letting subjects democratically choose which
regime they prefer positively affects cooperative behaviour.
In our paper, the automatic penalty is exogenously assigned to all group members (including those
with cooperative attitudes) and it is in this respect that our punishment regime is undemocratic.
By having subjects experience an undemocratic punishment environment before they play the standard
punishment game, we can assess whether our undemocratic environment impacts on individuals’
1
2
The effects of blind punishment on public good provision have been recently studied by [15]. In particular, they use a
punishment mechanism based on random exclusions. Yet, their design is distinctive to ours in two main respects
concerning the rules governing the implementation of punishment. First, their punishment scheme is still social and
pursues a collective goal. Good teams were never punished under their sanctioning system. Second, unlike our
experiment where subjects are given the opportunity to alleviate the automatic penalty, in their design there is no second
stage in which individuals can correct the unfairness of the blind punishment. Their findings suggest that random
exclusions generate more public good provision (compared to a standard public good game without punishment) and
promote efficiency in a significant way.
For a review of the experimental literature on the workings of democratic institutions, see [20].
Games 2015, 6
370
expectations of how punishment works. We also reverse the order of the two games. This allows us to
test whether, and if so how, experience of a democratic punishment regime affects behaviour in the
undemocratic punishment regime.
Our findings indicate that more pronounced detrimental effects on behaviour are present in the
undemocratic punishment regime when subjects have experienced the democratic punishment regime.
However, this is not the case for the democratic punishment regime where behaviour is not affected by
the experience (or not) of the undemocratic default punishment game. Overall, we find that
performance in the undemocratic punishment regime is worse in relation to th (...truncated)