Force production during the sustained phase of Rugby scrums: a systematic literature review
Martin and Beckham BMC Sports Science, Medicine and Rehabilitation
(2020) 12:33
https://doi.org/10.1186/s13102-020-00174-z
RESEARCH ARTICLE
Open Access
Force production during the sustained
phase of Rugby scrums: a systematic
literature review
Eric Martin*
and George Beckham
Abstract
Background: Since World Rugby changed the laws regarding scrums in the 2013–2014 season, the sustained push
phase of the scrum has increased in tactical importance. Therefore, the purpose of this systematic literature review
was to examine the biomechanical demands during the sustained push phase of individual, unit, and full pack
scrummaging.
Methods: Pubmed, EBSCO (specifically and simultaneously searching Academic Search Premier, CINAHL, and
SPORTDiscus), and Google Scholar were searched for any research that presented force production in a live or
simulated rugby scrum. Study quality was appraised using the National Institute of Health’s Quality Assessment Tool
for Observational Cohort and Cross-Sectional Studies. Recorded scrum forces, positioning of players including joint
angles, and testing procedures were extracted and narratively synthesized.
Results: Twenty six studies were included in the review. 50% of included studies were rated good, 31% fair, and
19% poor. Major limitations included not reporting any effect size, statistical power, or reliability. Reported group
mean values for average sustained forces against a machine generally ranged from 1000 to 2000 N in individual
scrums and 4000–8000 N for full packs of male rugby players older than high school age. Individuals seem to
optimize their force generation when their shoulders are set against scrum machine pads at approximately 40% of
body height, with feet parallel, and with knee and hip angles around 120°. A 10% difference in pack force seems to
be necessary for one pack to drive another back in the scrum, but little data exist to quantify differences in force
production between winning and losing packs during live scrums. Data collection within studies was not
standardized, making comparisons difficult. There is a lack of data in live scrums, and the current research indicates
that machine scrums may not replicate many of the demands of live scrums. There is a lack of data for female
rugby players.
Conclusions: This review indicates an optimal individual body position for players to strive to achieve during
scrummaging, consisting of a low body height (40% of stature) and large extended hip and knee angles (120°
each).
Keywords: Rugby union, Scrummaging, Biomechanics
* Correspondence:
Kinesiology Department, California State University Monterey Bay, 100
Campus Center, Seaside, California 93933, USA
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Martin and Beckham BMC Sports Science, Medicine and Rehabilitation
(2020) 12:33
Background
In rugby (including union, league, and 7 s), when play is
restarted after a dead-ball infringement such as a knockon or other stoppage, the two teams contest for the ball
with a scrum [1, 2]. For example, in the fifteen-a-side
variant of rugby union (the setting in which most research has been conducted), eight players from each
team bind together to form a pack, which then opposes
the other team’s pack, giving each team an opportunity
to gain possession of the ball. During the scrum, each
pack attempts to push forward with more force than the
other team to gain ball possession and territory and to
disrupt the other team from successfully handling the
ball. While winning many scrums does not necessarily
mean a team will win the game [3], a successful scrum
(whether the team is putting the ball in or manages to
steal the put in from the other team) can provide a
strong platform for scoring tries [4]. Thus, the ability to
apply greater force against the ground and against the
opposing pack during the scrum may be of great interest
to players and coaches, in order for them to gain a tactical advantage in the game.
Under the old laws of rugby union (prior to the 2013–
14 season), opposing front rows started further apart,
resulting in greater peak impact forces upon engagement. A pack that could generate greater peak impact
forces than the opposing pack during the engagement
phase (often defined as the moment from initial contact
until 1 s after peak force occurs [5, 6]) had a tactical advantage. However, high impact forces were related to injury rates in the scrums [7], especially the catastrophic
injuries [8]. Thus, over the years, World Rugby has
changed the rugby union laws about scrummaging with
the specific goal of decreasing the impact forces and
thus decreasing injury rates. One law modification tried
was a staggered scrum engagement, in which the opposing front rows engaged each other before the rest of the
pack bound on. While this resulted in lower impact
force, it also created greater scrum instability and therefore still an unsafe scrum [9, 10]. To better understand
the risk of injury and effect of potential scrum rule modifications pertaining to the process of pack engagement,
World Rugby commissioned a series of studies [5, 6, 11].
The findings from these studies led World Rugby to
adopt the “crouch, bind, set” method of engaging a
scrum, which reduces the peak forces on engagement
while still providing good scrum stability [5, 11].
Due to the law changes about scrum engagement, the
engagement phase of the scrum has not only become
safer but of less tactical importance. The sustained push
phase of the scrum (from the moment the ball is put in
until the scrum has ended), which has received less research attention, has now become of greater tactical importance. Furthermore, the rule changes regarding the
scrum have resulted in scrums lasting longer, from an
average of 7.5 s prior to the law change to 10.8 s by the
2016 season [12]. Additionally, since this law change,
there has been a significant increase in the number of
scrums performed during Englis (...truncated)