Negotiating anthropomorphism in the Ai-Da robot
International Journal of Social Robotics
https://doi.org/10.1007/s12369-021-00813-6
Negotiating anthropomorphism in the Ai-Da robot
Bojana Romic1
Accepted: 25 June 2021
© The Author(s) 2021
Abstract
The central interest of this paper is the anthropomorphic social robot Ai-Da (Aidan Meller Gallery/Oxford University),
perceived as an actor in the interplay of cultural and representational gestures. These gestures determine how this robot is
presented—that is, how its activities are articulated, interpreted and promoted. This paper criticises the use of a transhistorical
discourse in the presentational strategies around this robot, since this discourse reinforces the so-called “myth of a machine”.
The discussion focuses on the individuation and embodiment of this drawing robot. It is argued that the choice to provide
Ai-Da with an evocative silicone face, coupled with an anthropomorphic body, is a socio-political decision that shapes public
imaginaries about social robots in general.
Keywords Robot · Anthropomorphism · Ai-Da · Robotic art · Drawing robot · Creativity
1 Introduction
The research on anthropomorphism in social robots has
received substantial attention [1–6]. Notably, Fong, Nourbakhsh, and Dautenhahn [7] provide a taxonomy of social
robots and address anthropomorphism as a feature that helps
the general public connect to robots, as it evokes users’ feelings and elicits nurturing behaviour. I adopt their definition
of a social robot as a “socially interactive robot, for which
social interaction plays a key role” ([7] p. 145), and this definition excludes teleoperated robots. I define a robot as an
embodied artificial agent that can perform a series of actions
automatically.
The link between appearance and agency in an anthropomorphic social robot is a curious one, not only due to the
uncanny valley effect,1 but also because it provokes some
epistemological questions that prompt us to revisit the repository of cultural imaginings revolving around the figure of a
The research is supported by the Strategy Group for EU-Coordination,
represented by Vinnova.
B Bojana Romic
1
School of Arts and Communication & MEDEA, Malmö
University, Bassänggatan 2, 211 19 Malmö, Sweden
1 Masahiro Mori created a graph that shows how the sense of eeri-
ness is enacted when experiencing an object or a robot that looks very
human-like though not exactly the same. This sense increases with the
unexpected behaviour of such an object or a robot [8].
robot [5,9,10]. In this paper, I observe a social robot from
a holistic perspective, arguing that what the robot looks like
(i.e., embodiment) and what the robot does (i.e., actions) are
the features that shape its social presence and channel imaginings about social robots [11]. Additionally, the robot that
I focus on—Ai-Da—is involved in the production of culture
and belongs to a broader register of ”drawing robots”. It must
be noted, however, that in a broad sense, all robots participate in the production of culture, because they are embedded
in the social fabric and enable and sustain relationships and
knowledge sharing. The robots that I mention in this paper
participate in the production of artefacts in the domain of
visual arts, with a special focus on drawing robots.
I accept Hayles’ (1999; cf. [12]) assertion that physical
embodiment is contextual, as it is interwoven with aspects
of culture, place, time and physiology. This view of situated physical embodiment and its relation to agency rejects
Cartesian mind/body dualism. Therefore, my approach to
performativity and embodiment should be observed as two
sides of the same coin, both shaping experiences about the
drawing robots.
I further acknowledge Winner’s [13] assumption that all
technologies are inherently political, and I attempt to explore
this statement using the Ai-Da robot as a case study. Using
two pivotal points of investigation, individuation and embodiment, I embark on an inquiry that aims to answer this
question:
123
International Journal of Social Robotics
Fig. 1 Ai-Da at Ars Electronica Festival, Linz, 2019. Photo: Bojana
Romic
How anthropomorphism and transhistorical discourse affect
the political presence of the Ai-Da robot?
I will use discourse analysis to address the communicational strategy used by Aidan Meller, who finances the project
and promotes the robot. The analysis will help the process
of unpackinxg the hidden meanings used in this promotional
strategy.
In the following section, I provide a short historical
account of the machines invested in cultural production. I
then present the transhistorical view on artistic production
and its critique from the art-historical perspective [1]. Next,
I discuss the process of individuation and embodiment, relying mainly on Suchman’s [6,11] and Knox’s [14] inquiries
that include a feminist perspective. I conclude with some
recommendations.
As for limitations, I do not evaluate the artistic quality of
the artefacts created by Ai-Da.
2 About Ai-Da
In this paper, I focus on the case of a robot that is portrayed
as the “the world’s first ultra-realistic humanoid AI robot
artist” (retrieved March 21, 2020 from ai-darobot.com). It
was engineered by the Cornish robotics company Engineered
Arts and further by a team from Leeds and Oxford University
that developed the robot’s bionic hand [15]. The curator of
the project is Lucy Seal. Ai-da has been described as “the
brainchild” of Aidan Meller, a gallery director and art dealer
123
from Oxford [16]. Reportedly named after Ada Lovelace,2
the robot can independently create unique artefacts using
traditional tools, such as pencils. Ai-Da tends to be invested
in drawing portraits of people by using the cameras in its eyes
and its bionic hand developed by the research team at Oxford
University. The robot also participates in the production of
paintings.
In terms of appearance, Ai-Da’s body design communicates using the established iconic standards presented
on film and media, as well as intertextually with other
humanoid robots made in research laboratories, such as
Hiroshi Ishiguro’s Geminoids, University of California San
Diego’s Kokoro and Hanson Robotics’ Sophia. Unlike its
hyper-realistic silicone face, Ai-Da’s torso and hands have
wiring and pneumatic parts exposed, though nicely arranged
in a human-like form, with moulded transparent shells that
form the chest and hips. When the robot wears a garment,
the clothes drape on its body as they would on a human.
Currently, the dedicated website provides little information about the robot. To find more information and to gain
access to the web gallery with Ai-Da’s drawings and paintings, the user needs to “join [the] Ai-Da online movement”
(ai-darobot.com). It is unclear what this means, other than
obtaining the visitors’ identities.
Ai-Da has been chosen as a case study for several reasons,
as follows:
(a) The embodiment of the robot, with its recognisable facial
semiotics, creates space for simulacrum and evocati (...truncated)