Immersive 360° videos in health and social care education: a scoping review
(2021) 21:590
Blair et al. BMC Medical Education
https://doi.org/10.1186/s12909-021-03013-y
RESEARCH ARTICLE
Open Access
Immersive 360° videos in health and social
care education: a scoping review
Carolyn Blair* , Colm Walsh and Paul Best
Abstract
Background: Research on the pedagogical use of immersive 360° videos is a rapidly expanding area within health
and social care education. Despite this interest, there is a paucity of empirical data on its application.
Method: A scoping review methodology framework was used to search for relevant articles published between
1970 and July 2021. Six databases were used to identify studies using immersive 360° videos for training and education purposes within health and social care: PubMed, Ovid Medline, Psych Info, Psych Articles, Cochrane Database and
Embase. Research questions included: Is there any evidence that immersive 360° videos increase learning outcomes
and motivation to learn in health and social care education? What are the key pedagogical concepts and theories that
inform this area of research? What are the limitations of using immersive 360° videos within health and social education? The four dimensions contained within Keller’s ARCS model (attention, relevance, confidence and satisfaction)
frame the results section.
Results: Fourteen studies met our inclusion criteria. Learning outcomes confirm that immersive 360° videos as a pedagogical tool: increases attention, has relevance in skill enhancement, confidence in usability and user satisfaction. In
particular, immersive 360° videos has a positive effect on the user’s emotional response to the learning climate, which
has a significant effect on users’ motivation to learn. There was a notable lack of pedagogical theory within the studies
retrieved and a general lack of clarity on learning outcomes.
Conclusion: Studies examining the effectiveness of such interventions remains weak due to smaller sample sizes,
lack of randomised control trials, and a gap in reporting intervention qualities and outcomes. Nevertheless, 360°
immersive video is a viable alternative to VR and regular video, it is cost-effective, and although more robust research
is necessary, learning outcomes are promising.
Future directions: Future research would do well to focus on interactivity and application of pedagogical theory
within immersive 360° videos experiences. We argue that more and higher quality research studies, beyond the scope
of medical education, are needed to explore the acceptability and effective implementation of this technology.
Keywords: 360° videoing, 360° videos, Head mounted display, Health and social care education, Immersive
technology, Literature review, Pedagogy, Training, Virtual reality, VR
*Correspondence:
School of Social Sciences, Education and Social Work, Queen’s University
Belfast, 6 College Park, Belfast, Northern Ireland
Background
Educating and training students to work in health and
social care settings is both complex and nuanced. Yet
with chronic underfunding in areas, such as staff development and retention, mounting staff shortages [1] and
the continuing fallout from the Covid-19 pandemic,
it has never been more important to ensure a healthy
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Blair et al. BMC Medical Education
(2021) 21:590
pipeline of well prepared and trained health and social
care staff. The Commission on the future of the NHS
after COVID-19 [1] state that more proportional training
funds must be allocated to create enhanced opportunities
and all workers should have access to opportunities for
education, career progression, and professional development. It’s evident that failure to invest in the appropriate training of staff have clear implications, namely, staff
attrition is likely to be higher and outcomes for service
users more likely to worsen [2]. The scarcity of training
and professional development for some staff groups is
noteworthy, for example only 5% of the Health Education
England budget is currently allocated to training clinical and non-clinical support staff [3]. Furthermore, due
to the COVID-19 pandemic and the continuing measures to control infection rates, those in health and social
care education have seen a dramatic decline in their faceto-face exposure to all aspects of their training creating
additional barriers for educators [4]. Consequentially,
there are renewed calls for innovative, solution focused
thinking in order to maximise the potential offered to us
by new and emerging technologies. As training in certain health and social care settings has been restricted,
educators have to be responsive and adaptive in preparing professionals and students for ‘real world’ practice
[5–7]. As such, the need for and interest in high-fidelity,
simulation-based learning has significantly increased
[8–10]. One group of technologies that are starting to
show promise in the area of health and social care education are ‘Immersive technologies’. Immersive technology is defined as a set of interfaces, applications, and
software that create augmented simulations for experiences and perfect interactions between human beings
and technology [11]. These include Virtual Reality (VR),
Augmented Reality (AR), Mixed Reality (MR) and 360°
videos. VR and AR are two of the most popular technologies used within this space however production costs
are higher therefore issues remain regarding their accessibility within educational settings. Although hardware
costs and requirements have steadily declined over the
years [12], a recurring challenge is related to the costs
and complexity involved in the production of highly realistic and customisable environments. VR and AR either
require a high level of programming skills and effort or
significant financial means to outsource these efforts
[13]. MR is a new pedagogy that involves both physical
and virtual elements including both learning content and
making use of effecti (...truncated)