Walk-Through MR World Approach for Students Using Mixed Reality
J. Inst. Eng. India Ser. B
https://doi.org/10.1007/s40031-022-00799-3
REVIEW PAPER
Walk‑Through MR World Approach for Students Using Mixed
Reality
Manasvi J. Maasthi1 · A. S. Prajwal Hebbar1 ·
H. L. Gururaj1 · V. Janhavi1 · K. Harshitha1
Received: 21 August 2021 / Accepted: 21 August 2022
© The Institution of Engineers (India) 2022
Abstract Knowledge is prodigious, and learning has no
boundary. The curiosity of the one to learn, discover and
invent decides the future of the world. Educational Institutions’ main objective is to provide qualitative knowledge to
the students and supporting tools used for learning play a
major role. The conventional education system is arduous
to be used in the current situation of the global pandemic
of COVID-19. New methods and tools are required to make
learning and imparting knowledge more effective. Applications like Google Meet, Zoom, Cisco WebEx are being used
in schools and colleges. When it comes to simulations in
technical education, for instance, to develop any electrical
circuits, robots, buildings, etc., software like MATLAB, 3Ds
MAX, GNU Octave is being used. These methods neither
are interactive nor provide an immersive experience to the
user. To subdue this problem, Mixed Reality (MR) technology can be utilized as a boon by developing an application
where students can have interactive classes, submerging
themselves, and gaining the required knowledge. Also, the
technical students can simulate their experiments onto the
real world, providing an idea of how the world may look
when new things are adopted and can undergo a walkthrough experience in the MR world.
Keywords Mixed Reality · Education · MRTK ·
Immersive · Interactive
* Manasvi J. Maasthi
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Introduction
In the current situation, everyone is petrified of the word
COVID-19. This pandemic is directly or indirectly affecting each and every person across the globe. Overcoming
this misfortune is strenuous until there is an inoculation.
Inevitably, pandemic has become a part of life. Nevertheless, time and technology are directly proportional as technology grows in accordance with time. New methods like
online classes are being conducted by schools and colleges
so that students are not deprived of education. Similarly,
the standard of living is changing day by day. Envisaging
the world as the dream is fun to think of. What if this can be
true! Fortunately, there is a technology called Mixed Reality,
which helps a person to envision the virtual world created by
them over the real world. By adapting this technology many
applications can be built in different domains, for instance,
healthcare, education, entertainment, gaming, etc.
Utilizing this futuristic approach in the education system
can benefit in numerous ways. The most important upshot
of education is to gain knowledge, and there are many ways
to implement interactive pedagogy. Virtual reality as well
as augmented reality is already being used for educational
purposes. In virtual reality, the projection will be simulated in a virtual world. In augmented reality, the projection will be limited to the screen and is not that interactive.
To overcome this, a technology called Mixed Reality [1]
is deployed, which can be considered as a union of virtual
reality and augmented reality as shown in Fig. 1. This technology provides an interactive and immersive user interface
(UI) and user experience, respectively. Henceforth, there can
be a transfiguration in the education system.
Department of Computer Science and Engineering,
Vidyavardhaka College of Engineering, Mysuru,
Karnataka 570002, India
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J. Inst. Eng. India Ser. B
weight of the polygons is reduced in order to provide a costeffective photo-realistic image.
Protection of Sensitive Information
Fig. 1 Mixed Reality
Literature Survey
V‑Touch Immersive Experience
Normally, the virtual objects are less interactive which in
turn affects over a good immersive experience. To subdue
this situation, vision tangible objects can be employed
which will provide an excellent experience with its tactile feedback. This kind of interactivity with objects can
be achieved using a touch interface which works without
physical touch called V-Touch [2].
Telepresence with a Fine UI
Number simulations of 3D generated avatars are used
in telepresence [3] which basically contains 2 main
approaches: Video-based reconstruction and 3D model
rendering. In video-based reconstruction, first, the whole
avatar is captured via camera and analysed. Next, the
static and moving objects in the background are eliminated, offering a complete 3D avatar as a result. Then, the
generated 3D avatar is subjected to 3D model rendering
to overcome the visible lines in the polygon edges, hence
providing a clear avatar. In order to provide a sublime
user interface, it would be ideal to merge the factors of
the virtual and physical world. This can be employed in
Mixed Reality successively providing a better immersive
experience [4].
Light‑weight Image Rendering
Image rendering can also be interpreted as conversion of
two-dimensional objects into three- dimensional objects.
Two types of image rendering can be observed offline rendering and real-time rendering. In offline rendering, each
and every frame of a video captured is converted from 2 to
3D, providing a high-quality photo-realistic image which on
combining gives a high-resolution video that is expensive.
Light-weight online rendering [5] can be used, where the
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While providing an input, sensitive information can be
unknowingly indulged to the device. In the same way,
while using an application, the sensitive information can be
extracted. To circumvent this, the method of input sanitization can be employed which essentially eliminates all the
sensitive information from the input stream of data. While
displaying, the device might want to check the surface information to decide the displayability of the surface. In that
instant, sensitive information breach can emerge. To elude
that, a technique called privacy-preserving rendering can be
implemented which prevents the device from checking the
information on the surface. Rather it just displays the output
if in case the surface is found displayable [6].
Walk‑Through MR World Experience
Mixed Reality can be considered as an eminent technology
for the world today. Using this technology in education, tremendous changes can be observed like providing an interactive classroom experience to the students. To design a mixed
reality project, tools such as Unity Editor and Mixed Reality
Toolkit (MRTK) [1] can be used. Due to this COVID-19,
there has been a shift in the education environment. Abode
has become the new school; online classes have become a
new trend. Applications like Zoom, Google Meet, Microsoft Teams, Discord, etc., are being used. These applications
rank down when it comes to interactivity, in turn students
end up losing focus toward education.
As this pandemic may take a wh (...truncated)