Stay away from me: Coughing increases social distance even in a virtual environment
PLOS ONE
RESEARCH ARTICLE
Stay away from me: Coughing increases social
distance even in a virtual environment
Masahiro Shiomi ID1☯*, Atsumu Kubota1,2☯, Mitsuhiko Kimoto1☯, Takamasa Iio1,3☯,
Katsunori Shimohara1,2☯
1 Department of Agent Interaction Design Laboratory, Advanced Telecommunications Research Institute
International, Kyoto, Japan, 2 Faculty of Science and Engineering, Doshisha University, Kyoto, Japan,
3 Faculty of Culture and Information Science, Doshisha University, Kyoto, Japan
☯ These authors contributed equally to this work.
*
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OPEN ACCESS
Citation: Shiomi M, Kubota A, Kimoto M, Iio T,
Shimohara K (2022) Stay away from me: Coughing
increases social distance even in a virtual
environment. PLoS ONE 17(12): e0279717. https://
doi.org/10.1371/journal.pone.0279717
Editor: Quan Yuan, Tsinghua University, CHINA
Received: August 30, 2022
Abstract
This study investigated whether the coughing behaviors of virtual agents encourage infection avoidance behavior, i.e., distancing behaviors. We hypothesized that the changes in
people’s lifestyles in physical environments due to COVID-19 probably influence their
behaviors, even in virtual environments where no infection risk is present. We focused on
different types of virtual agents because non-human agents, such as robot-like agents, cannot spread a virus by coughing. We prepared four kinds of virtual agents (human-like/robotlike and male/female) and coughing behaviors for them and experimentally measured the
personal distance maintained by participants toward them. Our experiment results showed
that participants chose a greater distance from coughing agents, regardless of the types,
and negatively evaluated them. They also chose a greater distance from male agents than
from female agents.
Accepted: December 12, 2022
Published: December 28, 2022
Copyright: © 2022 Shiomi et al. This is an open
access article distributed under the terms of the
Creative Commons Attribution License, which
permits unrestricted use, distribution, and
reproduction in any medium, provided the original
author and source are credited.
Data Availability Statement: All relevant data are
within the paper and its Supporting Information
files.
Funding: This work was partially supported by JST
Moonshot R&D Grant Number JPMJMS2011
(experiments and evaluations), and JST CREST
Grant, Number JPMJCR18A1, Japan (system
developments). JST Moonshot R&D provided
research funding support in the form of salary for
MK and MS, and JST CREST provided research
funding support in the form of salary for AK and TI,
but did not have any additional role in the study
Introduction
Understanding the perception differences between physical and virtual environments is essential for designing the behaviors of virtual agents. For example, people usually maintain a certain distance during interactions with others in physical environments, an idea called
proxemics [1, 2]. Several studies investigated whether it can be applied to interactions in
human-computer interaction contexts. For example, one study reported that human perception of distance does not change much between physical and virtual environments [3]. Other
studies suggested that one’s preferred distance from virtual agents is affected by complex relationships among the genders of both the users and agents as well as friendliness toward them
[4, 5]. These studies suggested that addressing such knowledge in physical environments is
critical for designing acceptable virtual agents in virtual environments.
If lifestyles in physical environments influence interaction styles in virtual environments,
shouldn’t we also consider how the COVID-19 pandemic has changed lifestyles in virtual environments? Obviously, it has dramatically affected lifestyles related to such infection avoidance
behaviors as social distancing, wearing a mask, cough etiquette, etc. In fact, recent studies have
PLOS ONE | https://doi.org/10.1371/journal.pone.0279717 December 28, 2022
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PLOS ONE
design, data collection and analysis, decision to
publish, or preparation of the manuscript.
Competing interests: The authors have declared
that no competing interests exist.
Coughing increases social distance even in a virtual environment
described the changes in social distancing and sociable space fueled by COVID-19 [6, 7].
Other studies reported the changes in personal spaces in post-COVID-19 situations in both
physical and virtual environments, although these studies offered conflicting results: personal
spaces increased even in virtual environments [8]; people share a closer distance in a virtual
environment than in a physical environment [9].
Although the COVID-19 pandemic is accelerating the need for virtual agents that provide
services in virtual environments to avoid the risk of infections, these contrary findings complicate the behavior design guidelines of virtual agents during this pandemic. Clarifying such
guidelines based on accumulating psychological knowledge about human behaviors in a virtual environment will contribute to achieving acceptable agent behaviors. For this purpose,
observing people’s reactions toward such specific behaviors (as coughing) that remind them of
the virus’s spread is effective in identifying why personal distance is changing in virtual environments (Fig 1, left). If an agent’s coughing behavior does not influence people’s distancing
behaviors, such a result implies that people are adopting different interaction styles in a virtual
environment. On the other hand, if people simply continue to maintain distance from a
coughing agent, even in a virtual environment, such phenomena also provide useful knowledge for designing guidelines for virtual agent behaviors, e.g., whether virus-spreading behaviors should be prohibited in virtual environments. Based on these considerations, we address
the following research question:
Research question 1 (RQ1): Do coughing virtual agents encourage social distancing
behaviors?
This study also focuses on the appearance of coughing virtual agents. Past studies concluded
that several factors related to the appearances of virtual agents (e.g., face design, gender, numbers, and rendering approach, e.g., realistic or a toon-CG style) influence the distancing behaviors of people [10–13]. These studies concluded that the appearance of agents is one essential
factor in the distancing behaviors of people in virtual environments. We believe that when the
agents are not human, e.g., a humanoid robot (Fig 1, right), people’s distancing behavior will
be mitigated because a coughing robot cannot spread a virus. Based on these considerations,
we pose another research question:
Research question 2 (RQ2): Do the types of agents in virtual environments change distancing behavior?
Related works
Distancing in a virtual environment
People establish distance in conversational interactions in both virtual and physical environments [3]. (...truncated)