Limited use of virtual reality in primary care physiotherapy for patients with chronic pain
Slatman et al. BMC Musculoskeletal Disorders
https://doi.org/10.1186/s12891-024-07285-5
(2024) 25:168
BMC Musculoskeletal
Disorders
Open Access
RESEARCH
Limited use of virtual reality in primary care
physiotherapy for patients with chronic pain
Syl Slatman1,2*, J. Bart Staal1,3, Harry van Goor4, Raymond Ostelo5,6, Remko Soer7,8 and Jesper Knoop1,5
Abstract
Background Chronic pain is a disabling condition which is prevalent in about 20% of the adult population. Physiotherapy is the most common non-pharmacological treatment option for chronic pain, but often demonstrates
unsatisfactory outcomes. Virtual Reality (VR) may offer the opportunity to complement physiotherapy treatment.
As VR has only recently been introduced in physiotherapy care, it is unknown to what extent VR is used and how it
is valued by physiotherapists. The aim of this study was to analyse physiotherapists’ current usage of, experiences
with and physiotherapist characteristics associated with applying therapeutic VR for chronic pain rehabilitation
in Dutch primary care physiotherapy.
Methods This online survey applied two rounds of recruitment: a random sampling round (873 physiotherapists
invited, of which 245 (28%) were included) and a purposive sampling round (20 physiotherapists using VR included).
Survey results were reported descriptively and physiotherapist characteristics associated with VR use were examined
using multivariable logistic regression analysis.
Results In total, 265 physiotherapists participated in this survey study. Approximately 7% of physiotherapists
reported using therapeutic VR for patients with chronic pain. On average, physiotherapists rated their overall experience with therapeutic VR at 7.0 and “whether they would recommend it” at 7.2, both on a 0–10 scale. Most physiotherapists (71%) who use therapeutic VR started using it less than two years ago and use it for a small proportion
of their patients with chronic pain. Physiotherapists use therapeutic VR for a variety of conditions, including generalized (55%), neck (45%) and lumbar (37%) chronic pain. Physiotherapists use therapeutic VR mostly to reduce
pain (68%), improve coordination (50%) and increase physical mobility (45%). Use of therapeutic VR was associated
with a larger physiotherapy practice (OR = 2.38, 95% CI [1.14–4.98]). Unfamiliarity with VR seemed to be the primary
reason for not using VR.
Discussion Therapeutic VR for patients with chronic pain is in its infancy in Dutch primary care physiotherapy practice as only a small minority uses VR. Physiotherapists that use therapeutic VR are modestly positive about the technology, with large heterogeneity between treatment goals, methods of administering VR, proposed working mechanisms and chronic pain conditions to treat.
Keywords Virtual reality (VR), Chronic pain, Physiotherapy, Survey
*Correspondence:
Syl Slatman
Full list of author information is available at the end of the article
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Slatman et al. BMC Musculoskeletal Disorders
(2024) 25:168
Introduction
Approximately one in five adults suffer from chronic pain
[1], which mostly occurs in the lower back [2]. Chronic
pain is defined as pain lasting longer than three months
and is often caused and sustained by a complex interplay
of biological, psychological and social factors [3]. Patients
with chronic pain report lower quality of life, more social
problems, depression and other mental complaints [2,
4] compared to people without chronic pain. Moreover,
chronic pain is associated with high direct and indirect
societal costs [5].
Treatment options for patients with chronic pain are
diverse and include both pharmacological and non-pharmacological possibilities, of which physiotherapy is the
most common non-pharmacological treatment [1, 2]. It
is recommended to administer stepped care for patients
with chronic pain, meaning that treatment modalities of more basic steps (e.g. education, resume normal
activities) should be applied before advanced treatment
modalities (e.g. physical or psychological therapy) can
be considered [6]. During their patient journey, most
patients with chronic pain visit a physiotherapist to
receive exercises and patient education [1, 2]. However,
effects of this treatment are often small to moderate and
diminish over time [7, 8], partly due to a lack of treatment adherence of patients [9]. Virtual Reality (VR) could
offer a possibility to support physiotherapists in their
treatment of patients with chronic pain, amongst other
potential mechanisms by motivating patients to keep
exercising [10].
VR is an emerging technology in healthcare [11], and
is defined as an interactive, 3D computer-generated program in a multimedia environment [12]. VR can be categorized as either immersive or non-immersive, in which
immersion usually evokes a greater sense of presence and
feeling of being there in the virtual environment (VE). In
immersive VR, the user wears equipment, like a headmounted display (HMD), through which the VE is delivered. In non-immersive VR, the VE is usually delivered
through a computer or television screen and controlled
using a joystick or other device [13, 14]. Besides motivating patients, proposed working mechanisms of VR for
chronic pain include distraction [15], graded exposure
therapy [16], relaxation [17] and neurophysiologic alterations [18]. VR has shown to be an effective therapeutic
tool in several chronic pain conditions, including fibromyalgia [19, 20], complex regional pain syndrome [21]
and chronic low back pain [22, 23]. Besides this, VR in
primary care physiotherapy offers possibilities including patient monitoring and at-home treatment, while
also offering physiotherapy practices the opportunity
to present themselves as innovative [24, 25]. Given the
rising healthcare costs, VR could be a useful tool in the
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treatment of the growing population of patients with
chronic pain, by a (...truncated)