NOSTOS: a paper-based ubiquitous computing healthcare environment to support data capture and collaboration.
NOSTOS: A Paper–Based Ubiquitous Computing Healthcare Environment to
Support Data Capture and Collaboration
Magnus Bång, Anders Larsson, and Henrik Eriksson
Department of Computer and Information Science, Linköping University, Sweden
ABSTRACT
In this paper, we present a new approach to clinical
workplace computerization that departs from the
window–based user interface paradigm. NOSTOS is an
experimental computer–augmented work environment
designed to support data capture and teamwork in an
emergency room. NOSTOS combines multiple
technologies, such as digital pens, walk–up displays,
headsets, a smart desk, and sensors to enhance an
existing paper–based practice with computer power.
The physical interfaces allow clinicians to retain
mobile paper–based collaborative routines and still
benefit from computer technology. The requirements
for the system were elicited from situated workplace
studies. We discuss the advantages and disadvantages
of augmenting a paper–based clinical work
environment.
INTRODUCTION
Computer technologies promise benefits by supporting
the management, execution, and follow–up of clinical
care. However, taking fully advantage of computers in
this context requires effective user–interfaces that
support the routines of the clinician.1
The traditional desktop workstation design and
Graphical User Interfaces (GUIs) that are available
today have several shortcomings. Many present
hospital information systems impose unnecessary and
costly organizational changes and lead to inflexible
clinical workflows. Meanwhile, mobile data entry is an
important but still a mainly unsolved problem in
computer–based healthcare information systems.2
These issues, together with the steep learning curves
that are often associated with these systems, constitute
a definite obstacle against gaining returns from
investments in computer systems.
Researchers have discussed the importance of
physical information objects, such as paper forms,
folders, and sticker notes in the workplace.2,3,4
Although they acknowledge that paper technologies
have many disadvantages compared to computers, they
also point out that paper has subtle but powerful
supporting features that are difficult to capture in a
GUI. For example, paper forms offer unprecedented
screen resolution as well as mobility, which makes
them excellent tools for data capture. Moreover, paper
documents encourage collaboration because they are
easy to share and handover. Also, the spatial
arrangement of documents bestows local importance on
the workplace and provides an overview and deposition
of information that facilitates memory recall and the
tracking of work processes. Nonetheless, current
approaches in Medical Informatics have aimed at
substituting physical information objects for their
digital counterparts (e.g., the paperless clinic efforts).
We suggest an alternative to clinical workplace
computerization. Our objective is not to replace, but
instead embrace, the established paper–based practices
and enhance them with computer power. The NOSTOS
environment offers a physical interface to a Computer–
Based Patient Record5 (CPR) system that consists of
digital pens, special paper forms, and a digital desk.
This approach hybridizes the benefits of mobile data
capture and teamwork with the advantages of CPR
technology for storage and access of the information.
Furthermore, our approach enforces minimal changes
in established workflows and local routines. The
incentive for the design came from studies carried out
in a healthcare setting in which we observed how
clinicians used paper–based records and other
pervasive workplace objects to improve cognitive
performance and promote collaborations.6 The
theoretical motivation for the design was provided by
distributed cognition; a view that highlights the
relationship among cognition, activity, and the
supporting physical tools.7
The aim of this paper is to provide a design rationale
for medical ubiquitous computing environments with a
specific focus on the digital paper interface approach.
UBIQUITOUS COMPUTING
Ubiquitous Computing8 is an approach that attempts to
make computers available through the physical
environment. Inspired by sociologists’ work on how
people interact with ordinary physical tools, researchers
have endeavored to develop systems that blend into the
work environment to create more natural ways of using
computers than through the windows and buttons of
GUIs. Tablet and early medical pen–based computing9
approaches were clearly part of these developments. Of
special interest in our report are the efforts that have
been made to amplify ordinary physical tools and
environments with functionality from computer
technology.10,11 Several experiments have been
conducted to enhance everyday tools, such as
augmented paper12 and digital desks.13
Various kinds of paper can be augmented in several
ways. For example, a digital pen has been developed
AMIA 2003 Symposium Proceedings − Page 46
with a camera that scans paper printed with a unique
pattern to capture pen stokes.14 This approach enables
the design of active applications such as paper–based
email and improved sticker notes that can be sent
directly to a computer.
Radio Frequency Identification technology (RFID)
can be used to connect paper forms and folders to the
electronic world.15 RFID tags are small electronic chips
that contain unique identifiers and can provide physical
tools with IP addresses. The tags can be read from a
distance by an antenna, which enables the tracking of
tagged objects in physical space (usually at a range of
about 10 cm).
With these techniques, ordinary paper documents and
folders can be activated and connected to computers
and then viewed as part of a class of physical interfaces
called Tangible User Interfaces.
Tangible User Interfaces. Tangible User Interfaces16
(TUIs) facilitate interaction between physical objects
and computers. Traditional GUIs consist of virtual
buttons and windows that are seen on a screen and can
be manipulated by use of a mouse and keyboard. By
comparison, TUIs are used to convey the results of
manipulation of physical objects directly to computers.
Fitzmaurice has stated the following about the
properties of this class of physical interfaces:17
“[TUIs] act as specialized input devices [to computers]
which can serve as dedicated physical interface widgets,
affording
physical
manipulation
and
spatial
arrangements…By using physical objects, we not only
allow users to employ a larger expressive range of
gestures and grasping behaviors but also to leverage off
a users innate spatial reasoning skills and everyday
knowledge of object manipulations”
Ullmer, Ishii and Glas developed a TUI for controlling
video recorders,18 and their system utilized small
wooden blocks that serve as physical icons for the
containment, transport, and manipulation of media.
Related to our work is Jacob and colleagues TUI
approach.19 They developed a system in which users
control comp (...truncated)