Implementation of Monsakun Problem-Posing to Enhance Elementary School Students' Conceptual Understanding of Mathematics in Indonesia

Brilliance: Research of Artificial Intelligence, Apr 2025

This study was conducted to develop Monsakun, a web-based Problem Posing learning platform, through the Research and Development (R&D) method using the 4D model: Define, Design, Develop, and Disseminate. The main objective of this research is to create an interactive and effective learning tool that enhances students' ability to understand and apply concepts through systematic Problem Posing activities. The study responds to existing challenges in Problem Posing-based learning, which is often perceived as less engaging and insufficient in nurturing students' critical thinking and creativity. The research procedures included a comprehensive needs analysis, prototype design, product development, and testing for effectiveness. User experience was measured using the User Experience Questionnaire (UEQ) and System Usability Scale (SUS). The results indicated that Monsakun received an "Excellent" rating in terms of attractiveness, efficiency, accuracy, and stimulation. However, improvements are needed in clarity and novelty, particularly regarding user guidance and the integration of more innovative features. With an average SUS score of 86, the platform demonstrated a high level of usability, suggesting strong user acceptance and satisfaction. Overall, the findings show that Monsakun is effective in supporting students' learning outcomes, offering an engaging and user-friendly experience. Moreover, the R&D approach used in this study has proven successful in guiding the development of impactful educational technology, thus contributing meaningfully to the advancement of web-based learning media.

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Implementation of Monsakun Problem-Posing to Enhance Elementary School Students' Conceptual Understanding of Mathematics in Indonesia

E-ISSN : 2807-9035 Volume 5, Number 1, May 2025 https://doi.org/10.47709/brilliance.v5i1.5704 Implementation of Monsakun Problem-Posing to Enhance Elementary School Students' Conceptual Understanding of Mathematics in Indonesia Rico Valentino*, Munir2, Herbert Siregar3 1,2,3 1 Universitas Pendidikan Indonesia, Indonesia , , *Corresponding Author Article History: Submitted: 21-03-2025 Accepted: 10-04-2025 Published: 17-04-2025 Keywords: Monsakun; Problem Posing; User Experience Questionnaire; System Usability Scale; Research and Development; Brilliance: Research of Artificial Intelligence is licensed under a Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0). ABSTRACT This study was conducted to develop Monsakun, a web-based Problem Posing learning platform, through the Research and Development (R&D) method using the 4D model: Define, Design, Develop, and Disseminate. The main objective of this research is to create an interactive and effective learning tool that enhances students' ability to understand and apply concepts through systematic Problem Posing activities. The study responds to existing challenges in Problem Posingbased learning, which is often perceived as less engaging and insufficient in nurturing students' critical thinking and creativity. The research procedures included a comprehensive needs analysis, prototype design, product development, and testing for effectiveness. User experience was measured using the User Experience Questionnaire (UEQ) and System Usability Scale (SUS). The results indicated that Monsakun received an "Excellent" rating in terms of attractiveness, efficiency, accuracy, and stimulation. However, improvements are needed in clarity and novelty, particularly regarding user guidance and the integration of more innovative features. With an average SUS score of 86, the platform demonstrated a high level of usability, suggesting strong user acceptance and satisfaction. Overall, the findings show that Monsakun is effective in supporting students' learning outcomes, offering an engaging and user-friendly experience. Moreover, the R&D approach used in this study has proven successful in guiding the development of impactful educational technology, thus contributing meaningfully to the advancement of web-based learning media. INTRODUCTION Education plays a crucial role as a foundation in preparing young generations to face and contribute to the everevolving global landscape (Sabaruddin, 2022). One of the common issues in education is the weakness of the learning system. In many teaching and learning processes, too much emphasis is placed on mastering theoretical knowledge without considering its application in daily life. As a result, students tend to acquire theoretical knowledge without truly understanding or being able to apply it in real-world contexts. This leads to a lack of practical skills and in-depth comprehension among students (Aryanti & Utami, 2022). Students are generally taught about professionalism in becoming teachers and how to deliver subject matter to learners. Personal competence is closely related to character education. In higher education, character education is typically limited to a few courses, such as Pancasila, Civics, and Religion (Amsal et al., 2022). Understanding learning media and processes is essential in the educational context. Learning media are not merely tools but also means to create a more engaging, inclusive, and responsive learning environment that caters to students' needs. As younger generations become more proficient with technology, learning media can enhance student engagement in the learning process and equip them with essential skills for the future (Dany, A., Rifan, H., & Suryandari, 2024). Teachers must be able to select appropriate learning materials and effectively utilize media to create a productive learning environment that supports students' development. Ideally, students require an engaging learning environment to prevent boredom and maintain their interest in the learning process, which can be achieved through the use of diverse media and instructional methods (Fadilah et al., 2023). The learning process is no longer confined to conventional media but has evolved into a more dynamic and diverse approach through the use of technology (Mahfuz, 2021). One example of widely adopted technology in education is online learning. Online learning allows students to study anytime and anywhere. This method is highly beneficial for students with busy schedules or physical limitations, enabling them to continue their education (Alimuddin et al., 2023). Moreover, online learning provides broader access to various learning resources, such as educational videos, e-books, and interactive digital platforms (Indarta et al., 2022). In conclusion, technological advancements have had a significant impact on the education sector. Technology has transformed the way we teach and learn, as education in the era of Industry 4.0 demands mastery of specific skills as well as critical thinking abilities. Critical thinking encompasses the ability to analyze, assess, evaluate, reconstruct, and This is an Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. 50 E-ISSN : 2807-9035 Volume 5, Number 1, May 2025 https://doi.org/10.47709/brilliance.v5i1.5704 make decisions based on rational and logical considerations (Sabaruddin, 2022). One important aspect of learning is the ability to engage in Problem Posing. One way to enhance students' creativity in mathematics learning is through problem posing (Nugroho & Anugraheni, 2021). The problem posing learning model involves formulating and structuring problems. Thus, problem posing can be defined as an approach that emphasizes students' ability to formulate or pose problems based on given situations or tasks (Nugroho & Anugraheni, 2021). This research aims to develop Monsakun as a Problem Posing learning tool through a web-based platform. The development will use the Research and Development (R&D) method and will be evaluated using the User Experience Questionnaire (UEQ) and the System Usability Scale (SUS). LITERATURE REVIEW Monsakun Monsakun is an interactive digital learning medium that employs a Problem Posing approach, which involves the process of formulating or creating problems within the context of arithmetic word problems through sentence integration. In this activity, students do not independently formulate problems, but are asked to interpret given sentence cards and combine them into a complete problem. This process is known as 'problem-posing as sentence-integration' (Prasetyo et al., 2022). The MONSAKUN learning media was implemented in a first-grade class consisting of 39 students at Hiroshima Fuzoku Elementary School (Prasetyo et al., 2022). The problems in MONSAKUN are categorized into five levels, where levels 1, 3, and 5 are used in two class session (...truncated)


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Rico Valentino, Munir Munir, Siregar Herbert. Implementation of Monsakun Problem-Posing to Enhance Elementary School Students' Conceptual Understanding of Mathematics in Indonesia, Brilliance: Research of Artificial Intelligence, 2025, pp. 50-65,