A “virtually minimal” visuo-haptic training of attention in severe traumatic brain injury
Journal of NeuroEngineering and Rehabilitation
Assaf Y Dvorkin 0 1
Milan Ramaiya 2
Eric B Larson 0 1
Felise S Zollman 0 1
Nancy Hsu 1
Sonia Pacini 1
Amit Shah 2
James L Patton 0 1 2
0 Department of Physical Medicine and Rehabilitation, Northwestern University , Chicago, IL , USA
1 Rehabilitation Institute of Chicago , 345 E. Superior Street, Chicago, IL 60611 , USA
2 University of Illinois at Chicago , Chicago, IL , USA
A virtually minimal visuo-haptic training of attention in severe traumatic brain injury
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Dvorkin et al.
A virtually minimal visuo-haptic training of
attention in severe traumatic brain injury
Background: Although common during the early stages of recovery from severe traumatic brain injury (TBI),
attention deficits have been scarcely investigated. Encouraging evidence suggests beneficial effects of attention
training in more chronic and higher functioning patients. Interactive technology may provide new opportunities for
rehabilitation in inpatients who are earlier in their recovery.
Methods: We designed a virtually minimal approach using robot-rendered haptics in a virtual environment to train
severely injured inpatients in the early stages of recovery to sustain attention to a visuo-motor task. 21 inpatients with
severe TBI completed repetitive reaching toward targets that were both seen and felt. Patients were tested over two
consecutive days, experiencing 3 conditions (no haptic feedback, a break-through force, and haptic nudge) in 12
successive, 4-minute blocks.
Results: The interactive visuo-haptic environments were well-tolerated and engaging. Patients typically remained
attentive to the task. However, patients exhibited attention loss both before (prolonged initiation) and during (pauses
during motion) a movement. Compared to no haptic feedback, patients benefited from haptic nudge cues but not
break-through forces. As training progressed, patients increased the number of targets acquired and spontaneously
improved from one day to the next.
Conclusions: Interactive visuo-haptic environments could be beneficial for attention training for severe TBI patients in
the early stages of recovery and warrants further and more prolonged clinical testing.
Background
Traumatic brain injury (TBI) affects 1.5 million people
each year in the United States alone and frequently leads
to a variety of sensorimotor and cognitive deficits [1].
Among these, attention deficits are one of the most
profound problems facing the traumatic brain injured
individual [2]. Inattentiveness and difficulty focusing and
concentrating on a task are among the most prominent
symptoms. Survivors of moderate-to-severe TBI,
especially in the acute and subacute phases, exhibit deficits
in the more basic aspects of attention. Later in the
recovery process patients exhibit more subtle deficits.
Since attention plays a major role in many cognitive
functions, attention has been the target of various types
of rehabilitation programs for TBI survivors, for both
inpatient rehabilitation and postacute or community
reentry settings [3,4]. However, treatment outcome studies
for the inpatient population, especially the severely
impaired population, are scarce [3,5-7]. There have been
even fewer studies that might advance new treatments
that can be tolerated by this population.
The most studied approach to attention rehabilitation
is the Attention Process Training (APT), which provides
the patient with repetitive attention exercises that
increase in complexity [8]. Several studies that evaluated
the effectiveness of APT, demonstrated the beneficial
effects of APT on attention [9-13]. Other novel
approaches to attention rehabilitation teach compensatory
strategies [14] and use computers to remediate attention
[15,16]. Evidence-based reviews of the various studies
show that while rehabilitation programs tend to improve
attention in the more chronic and higher functioning
patients, to date, there is insufficient evidence for the
effectiveness of specific interventions for attention
deficits for the inpatient population at the early stages of
recovery [4,17,18].
Technological advancement in robotics and display
technology in recent years has enhanced our ability to
provide new rehabilitation pathways. With new technology
in robot-rendered haptics (sense of touch), several
rehabilitation studies have demonstrated great promise.
Virtual Reality (VR) can be used to create relevant
simulated environments with which a user can interact and
where treatment of cognitive and motor deficits can take
place. It provides highly controllable interactive
environments that support repetitive delivery. It also provides the
ability to introduce distractions when required, objectively
measure, and remediate attention in challenging, safe, and
meaningful environments. Robotic devices can be
integrated with a VR system to allow more sophisticated
visuomotor interactions that can also quantify various aspects of
cognitive and motor functions [19].
VR and robotics technology have been shown to be an
effective tool in different domains of therapy in TBI
[20-24], and have been shown to enhance patient
motivation and enjoyment [25,26], important factors in
successful rehabilitation [27]. The majority of studies testing the
efficacy of using these technologies in rehabilitation
however were done with the stroke population. To date, there
is a paucity of literature on the use of technology that
stimulates visuomotor interactions in the TBI population,
especially for assessment and rehabilitation of attention.
This is ironic, because physically salient stimuli have been
known to capture attention. Previous studies have
demonstrated that sustained spatial attention operates across
sensory modalities such as vision and touch [28,29]. It has
also been shown that spatial information from tactile cues
is effective at directing overt visual attention to locations
in space [30]. Moreover, studies have shown that
integrating visual and tactile stimuli results in better performance
compared with individual presentations in either modality
alone [31-33]. Therefore, integrating visual targets with
haptic cues such as nudges during attention loss (a pause
in movement) or a haptic break-through barrier around
the visual target (a resistive haptic force giving subjects a
break-through sensation as they acquired the target)
might better recapture or sustain attention in subjects who
have experienced a brain injury. In a previous preliminary
study with fewer subjects, we demonstrated that such
haptic interactions were well-tolerated by moderate-to-severe
TBI survivors (Rancho Los Amigos level of IV-VII; [34])
who received acute inpatient rehabilitation [24,35]. The
study further analyzed the efficacy of an application that
provided consistent cues when participants exhibited
offtask behavior [24].
Here we expand on our previous work on a larger
sample size of 21 severely impaired TBI inpatients
(Rancho level of IV-V), to evaluate (...truncated)