A “virtually minimal” visuo-haptic training of attention in severe traumatic brain injury

Journal of NeuroEngineering and Rehabilitation, Aug 2013

Background Although common during the early stages of recovery from severe traumatic brain injury (TBI), attention deficits have been scarcely investigated. Encouraging evidence suggests beneficial effects of attention training in more chronic and higher functioning patients. Interactive technology may provide new opportunities for rehabilitation in inpatients who are earlier in their recovery. Methods We designed a “virtually minimal” approach using robot-rendered haptics in a virtual environment to train severely injured inpatients in the early stages of recovery to sustain attention to a visuo-motor task. 21 inpatients with severe TBI completed repetitive reaching toward targets that were both seen and felt. Patients were tested over two consecutive days, experiencing 3 conditions (no haptic feedback, a break-through force, and haptic nudge) in 12 successive, 4-minute blocks. Results The interactive visuo-haptic environments were well-tolerated and engaging. Patients typically remained attentive to the task. However, patients exhibited attention loss both before (prolonged initiation) and during (pauses during motion) a movement. Compared to no haptic feedback, patients benefited from haptic nudge cues but not break-through forces. As training progressed, patients increased the number of targets acquired and spontaneously improved from one day to the next. Conclusions Interactive visuo-haptic environments could be beneficial for attention training for severe TBI patients in the early stages of recovery and warrants further and more prolonged clinical testing.

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A “virtually minimal” visuo-haptic training of attention in severe traumatic brain injury

Journal of NeuroEngineering and Rehabilitation Assaf Y Dvorkin 0 1 Milan Ramaiya 2 Eric B Larson 0 1 Felise S Zollman 0 1 Nancy Hsu 1 Sonia Pacini 1 Amit Shah 2 James L Patton 0 1 2 0 Department of Physical Medicine and Rehabilitation, Northwestern University , Chicago, IL , USA 1 Rehabilitation Institute of Chicago , 345 E. Superior Street, Chicago, IL 60611 , USA 2 University of Illinois at Chicago , Chicago, IL , USA A virtually minimal visuo-haptic training of attention in severe traumatic brain injury - Dvorkin et al. A virtually minimal visuo-haptic training of attention in severe traumatic brain injury Background: Although common during the early stages of recovery from severe traumatic brain injury (TBI), attention deficits have been scarcely investigated. Encouraging evidence suggests beneficial effects of attention training in more chronic and higher functioning patients. Interactive technology may provide new opportunities for rehabilitation in inpatients who are earlier in their recovery. Methods: We designed a virtually minimal approach using robot-rendered haptics in a virtual environment to train severely injured inpatients in the early stages of recovery to sustain attention to a visuo-motor task. 21 inpatients with severe TBI completed repetitive reaching toward targets that were both seen and felt. Patients were tested over two consecutive days, experiencing 3 conditions (no haptic feedback, a break-through force, and haptic nudge) in 12 successive, 4-minute blocks. Results: The interactive visuo-haptic environments were well-tolerated and engaging. Patients typically remained attentive to the task. However, patients exhibited attention loss both before (prolonged initiation) and during (pauses during motion) a movement. Compared to no haptic feedback, patients benefited from haptic nudge cues but not break-through forces. As training progressed, patients increased the number of targets acquired and spontaneously improved from one day to the next. Conclusions: Interactive visuo-haptic environments could be beneficial for attention training for severe TBI patients in the early stages of recovery and warrants further and more prolonged clinical testing. Background Traumatic brain injury (TBI) affects 1.5 million people each year in the United States alone and frequently leads to a variety of sensorimotor and cognitive deficits [1]. Among these, attention deficits are one of the most profound problems facing the traumatic brain injured individual [2]. Inattentiveness and difficulty focusing and concentrating on a task are among the most prominent symptoms. Survivors of moderate-to-severe TBI, especially in the acute and subacute phases, exhibit deficits in the more basic aspects of attention. Later in the recovery process patients exhibit more subtle deficits. Since attention plays a major role in many cognitive functions, attention has been the target of various types of rehabilitation programs for TBI survivors, for both inpatient rehabilitation and postacute or community reentry settings [3,4]. However, treatment outcome studies for the inpatient population, especially the severely impaired population, are scarce [3,5-7]. There have been even fewer studies that might advance new treatments that can be tolerated by this population. The most studied approach to attention rehabilitation is the Attention Process Training (APT), which provides the patient with repetitive attention exercises that increase in complexity [8]. Several studies that evaluated the effectiveness of APT, demonstrated the beneficial effects of APT on attention [9-13]. Other novel approaches to attention rehabilitation teach compensatory strategies [14] and use computers to remediate attention [15,16]. Evidence-based reviews of the various studies show that while rehabilitation programs tend to improve attention in the more chronic and higher functioning patients, to date, there is insufficient evidence for the effectiveness of specific interventions for attention deficits for the inpatient population at the early stages of recovery [4,17,18]. Technological advancement in robotics and display technology in recent years has enhanced our ability to provide new rehabilitation pathways. With new technology in robot-rendered haptics (sense of touch), several rehabilitation studies have demonstrated great promise. Virtual Reality (VR) can be used to create relevant simulated environments with which a user can interact and where treatment of cognitive and motor deficits can take place. It provides highly controllable interactive environments that support repetitive delivery. It also provides the ability to introduce distractions when required, objectively measure, and remediate attention in challenging, safe, and meaningful environments. Robotic devices can be integrated with a VR system to allow more sophisticated visuomotor interactions that can also quantify various aspects of cognitive and motor functions [19]. VR and robotics technology have been shown to be an effective tool in different domains of therapy in TBI [20-24], and have been shown to enhance patient motivation and enjoyment [25,26], important factors in successful rehabilitation [27]. The majority of studies testing the efficacy of using these technologies in rehabilitation however were done with the stroke population. To date, there is a paucity of literature on the use of technology that stimulates visuomotor interactions in the TBI population, especially for assessment and rehabilitation of attention. This is ironic, because physically salient stimuli have been known to capture attention. Previous studies have demonstrated that sustained spatial attention operates across sensory modalities such as vision and touch [28,29]. It has also been shown that spatial information from tactile cues is effective at directing overt visual attention to locations in space [30]. Moreover, studies have shown that integrating visual and tactile stimuli results in better performance compared with individual presentations in either modality alone [31-33]. Therefore, integrating visual targets with haptic cues such as nudges during attention loss (a pause in movement) or a haptic break-through barrier around the visual target (a resistive haptic force giving subjects a break-through sensation as they acquired the target) might better recapture or sustain attention in subjects who have experienced a brain injury. In a previous preliminary study with fewer subjects, we demonstrated that such haptic interactions were well-tolerated by moderate-to-severe TBI survivors (Rancho Los Amigos level of IV-VII; [34]) who received acute inpatient rehabilitation [24,35]. The study further analyzed the efficacy of an application that provided consistent cues when participants exhibited offtask behavior [24]. Here we expand on our previous work on a larger sample size of 21 severely impaired TBI inpatients (Rancho level of IV-V), to evaluate (...truncated)


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Assaf Y Dvorkin, Milan Ramaiya, Eric B Larson, Felise S Zollman, Nancy Hsu, Sonia Pacini, Amit Shah, James L Patton. A “virtually minimal” visuo-haptic training of attention in severe traumatic brain injury, Journal of NeuroEngineering and Rehabilitation, 2013, pp. 92, 10, DOI: 10.1186/1743-0003-10-92