Using interactive multimedia e-Books for learning blood cell morphology in pediatric hematology

BMC Medical Education, Nov 2016

Background This prospective study compares the use of interactive multimedia eBooks (IME) with traditional PowerPoint (TPP) for teaching cell morphology of blood and bone marrow. Methods Fifty-one interns from three Taiwan medical schools training by a single teacher in the pediatric hematology department of Kaohsiung Chang Gung Memorial Hospital, Taiwan, participated in this study. 25 interns were allocated for training with a traditional PowerPoint atlas and 26 interns for training with an interactive multimedia eBook atlas. Learning outcomes were examined by pre-test and post-test using the CellQuiz of CellAtlas App. Attitudes and perceptions were collected by survey questions regarding interest, motivation and effectiveness. Results There was no difference in the pre-test scores between TPP and IME groups (mean score 27.0 versus 27.9, p = 0.807). However, the interns in the interactive multimedia eBook group achieved significantly better scores in the post-test than the ones in the PowerPoint group (mean score 103.2 versus 70.6; p < 0.001). Overall results of interest, motivation and effectiveness were strongly positive in the multimedia eBook group. Conclusions Our data supports that interactive multimedia eBooks are more effective than PowerPoint to facilitate learning of cell morphology of blood and bone marrow.

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Using interactive multimedia e-Books for learning blood cell morphology in pediatric hematology

Hsiao et al. BMC Medical Education (2016) 16:290 DOI 10.1186/s12909-016-0816-9 TECHNICAL ADVANCE Open Access Using interactive multimedia e-Books for learning blood cell morphology in pediatric hematology Chih-Cheng Hsiao1,4*, Mao-Meng Tiao2,4 and Chih-Cheng Chen3 Abstract Background: This prospective study compares the use of interactive multimedia eBooks (IME) with traditional PowerPoint (TPP) for teaching cell morphology of blood and bone marrow. Methods: Fifty-one interns from three Taiwan medical schools training by a single teacher in the pediatric hematology department of Kaohsiung Chang Gung Memorial Hospital, Taiwan, participated in this study. 25 interns were allocated for training with a traditional PowerPoint atlas and 26 interns for training with an interactive multimedia eBook atlas. Learning outcomes were examined by pre-test and post-test using the CellQuiz of CellAtlas App. Attitudes and perceptions were collected by survey questions regarding interest, motivation and effectiveness. Results: There was no difference in the pre-test scores between TPP and IME groups (mean score 27.0 versus 27.9, p = 0.807). However, the interns in the interactive multimedia eBook group achieved significantly better scores in the post-test than the ones in the PowerPoint group (mean score 103.2 versus 70.6; p < 0.001). Overall results of interest, motivation and effectiveness were strongly positive in the multimedia eBook group. Conclusions: Our data supports that interactive multimedia eBooks are more effective than PowerPoint to facilitate learning of cell morphology of blood and bone marrow. Introduction E-learning offers many advantages over conventional teaching methods. A recent review of e-learning medical education reported that learners are more likely to be engaged when the technology is easy to use [1–4]. There is the potential to utilize multimedia applications with interactivity. It allows users to learn at their own pace as well as at their own convenience. The basis for this interactive e-learning research is to increase student learning interest and efficiency and allow students to more fully comprehend the basics necessary for clinical practice. We hope that interactive e-learning provides a higher motivation for learners by presenting content in an interactive, game-based and competitive environment. * Correspondence: 1 Division of Hematology/Oncology, Department of Pediatrics, Kaohsiung Chang Gung Memorial Hospital and Chang Gung University College of Medicine, 123 Tai-Pei Road, Niao Sung, Kaohsiung Postal code: 833, Taiwan 4 Chang Gung Memorial Hospital Research Centre for Medical Education, Taipei, Taiwan Full list of author information is available at the end of the article E-learning is associated with greater learning efficiency, problem solving abilities and satisfaction [5, 6]. In recent years, there has been increasing emphasis of active learning and self-directed learning in medical education curriculum [7, 8]. Schneider et al. created computer-based cases for important diagnoses in urology using the authoring system CASUS® [9]. They found that members of the CASUS® group using the online cases for preparation scored significantly higher with an average of 20% better test results than students using textbooks for preparation. They confirmed that elearning resulted in an interesting and engaging learning model with improved learning outcomes. In the study of Boeker M et al., comparing the effectiveness on the learning outcome of a Game-based e-learning instruction with a conventional script-based instruction in the teaching of microscopy urinalysis for medical students [10]. In this study, the students in the Game-based e-learning group achieved significantly better results in the cognitive knowledge test than the students in the script group. Attitudes also towards the recent learning experience were © The Author(s). 2016 Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. Hsiao et al. BMC Medical Education (2016) 16:290 significantly more positive with Game-based e-learning group. Currently, E-learning has a major impact on the effectiveness of learning and provides students to active learning and self-directed learning. However, development of good e-learning materials including multimedia, simulation or game-based resource requires a multidisciplinary team and can be resource intensive [10–13]. To achieve a highly interactive and active learning experience for the student, not only considerable programming is required by the instructional teams, but also ensuring that the time and money invested is justified by institutions on many impacts. The concepts were perceived by previous reports [5, 6]. Therefore, the development and promotion toward interactive e-learning has shown limitation in the medical education. Using traditional teaching methods to teach interns hematology, one issue with students was that the materials used did not effectively train students to differentiate blood cells, when they started to study in the pediatric hematology department, because the knowledge delivered was limited. Also, many students find the PPT materials a little dry, and we hoped to create more engaging materials for students. The creation of an interactive eBooks has the potential to transform learning away from basic acquisition of facts (i.e. printed materials, didactic lectures, PPT) to actively acquiring and applying knowledge and skills as it can include multimedia and interactive learning. In this study, SimMAGIC eBooK editing software (http://www.simmagic.com.tw/Products/eBook/intro.aspx. com.tw/Products/eBook/functions.aspx) was employed to create an interactive multimedia eBook of blood cell morphology. This eBook software uses a simple and clear editing layout and includes customized editing tools and various content editing functions enabling editors to make creative content for eBooks and publications quickly. In addition, it emphasizes interactive quiz creation and easy design by integrating and importing various multimedia, such as PPT, PDF or video to make a simulative and operational eBook. Students interact with the operational eBook very well. In addition, eBook includes many different operation simulations, allowing students to not only enjoy reading but also interact with the book and take simulated tests. Customize right/wrong answer pop-up message windows, simulative interactive functions such a (...truncated)


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Chih-Cheng Hsiao, Mao-Meng Tiao, Chih-Cheng Chen. Using interactive multimedia e-Books for learning blood cell morphology in pediatric hematology, BMC Medical Education, 2016, pp. 290, 16, DOI: 10.1186/s12909-016-0816-9