What technological features are used in smartphone apps that promote physical activity? A review and content analysis
Pers Ubiquit Comput (2017) 21:633–643
DOI 10.1007/s00779-017-1023-3
ORIGINAL ARTICLE
What technological features are used in smartphone apps that
promote physical activity? A review and content analysis
J.S. Mollee 1 & A. Middelweerd 2 & R.L. Kurvers 1 & M.C.A. Klein 1
Received: 12 July 2016 / Accepted: 8 February 2017 / Published online: 5 July 2017
# The Author(s) 2017. This article is an open access publication
Abstract Despite the well-known health benefits of physical
activity, a large proportion of the population does not meet the
guidelines. Hence, effective and widely accessible interventions to increase levels of physical activity are needed. Over
the recent years, the number of health and fitness apps has
grown rapidly, and they might form part of the solution to
the widespread physical inactivity. However, it remains unclear to which extent they make use of the possibilities of
mobile technology and form real e-coaching systems. This
study aims to investigate the current landscape of smartphone
apps that promote physical activity for healthy adults.
Therefore, we present a framework to rate the extent to which
such apps incorporate technological features. And, we show
that the physical activity promotion apps included in the review implemented an average of approximately eight techniques and functions. The features that were implemented
most often were user input, textual/numerical overviews of
the user’s behavior and progress, sharing achievements or
workouts in social networks, and general advice on physical
activity. The features that were present least often were adaptation, integration with external sources, and encouragement
through gamification, some form of punishment or the possibility to contact an expert. Overall, the results indicate that
apps can be improved substantially in terms of their utilization
of the possibilities that current mobile technology offers.
* M.C.A. Klein
1
Department of Computer Science, VU University Amsterdam, De
Boelelaan 1081, 1081 HV Amsterdam, The Netherlands
2
Department of Epidemiology and Biostatistics and the EMGO
Institute for Health and Care Research, VU University Medical
Center, De Boelelaan 1089a, 1081 HV Amsterdam, The Netherlands
Keywords Systematic review . Smartphone apps . Mobile
technology . Mobile interventions . Physical activity
promotion . Healthy lifestyle
1 Introduction
Despite the well-known health benefits of physical activity,
23% of the adult population worldwide does not meet the
recommended guidelines [1]. Systematic reviews concluded
that levels of physical activity in Europe vary across countries,
ranging from 15.6% in Israel to 84.8% in Slovakia who met
the guidelines [2]. In the Netherlands, approximately one third
of the adult population does not meet the Dutch guidelines for
healthy physical activity [3]. Moreover, compared to other
European countries, Dutch people lead a relatively sedentary
lifestyle, with 25% spending at least 8.5 hour sitting on a usual
day and over 60% at least 5.5 hour [4]. Insufficient physical
activity is one of the leading risk factors for premature mortality and avoidable health-related issues as cardiovascular
diseases, cancer, and diabetes [1, 5]. Thus, effective and widely accessible interventions to increase levels of physical activity are needed.
Smartphones and smartphone applications (apps) could be
useful as mobile coaching systems that aim to increase levels
of physical activity, as they are well intertwined in modern
society, always accessible to the user, and because they can
lower the barrier for people to address their health problems
[6]. Despite the fact that many adults do not meet the activity
guidelines, apps that focus on health and fitness promotion are
popular. To illustrate, the numbers of health and fitness apps
are still growing and the iTunes App Store contained 71,895
health and fitness apps in 2016 [7], including both free and
paid apps. Moreover, also traditional interventions have been
influenced by ICT developments and make use of mobile
634
phones and the internet. Web-based and mobile (app)-based
interventions (i.e., eHealth and mHealth interventions) provide opportunities for delivering personalized materials to
promote physical activity on a population level [8, 9].
Several reviews and meta-analyses of eHealth interventions
targeting physical activity found small effects on levels of
physical activity in favor of the intervention groups [9–11].
mHealth interventions that were included in systematic reviews and meta-analyses mainly consisted of interventions
delivered via sms or a personal device assistant (PDA) and
showed promising results [8, 12–14]. However, to date, no
systematic reviews on the effectiveness of app-based interventions to promote physical activity are available.
Smartphones offer a wide range of technological possibilities,
as part of or in addition to techniques used in eHealth and
mHealth, such as telecommunication, sensoring/monitoring,
and any-time any-place support. Even though no systematic
reviews on the effectiveness of mobile interventions to promote
physical activity have been published yet, there are several content analyses available focusing on the inclusion of behavior
change theories and behavior change techniques. Those reviews
showed that the apps were generally lacking foundation in behavior change theories and the use of behavior change techniques that are associated with effectiveness [15–19]. Behavior
change techniques that were often included in apps were selfmonitoring, providing feedback on performance and goalsetting [15]. However, sensoring and monitoring can be done
in various ways and it remains unclear to what extent current
physical activity apps make use of the technological possibilities
to help the user to be physically active and thus actually deliver
the promises of mobile coaching systems. For example, features
as self-monitoring can be based on different types of inputs, e.g.,
user input (i.e., diary) or sensor data obtained from the phone or
from external sensors, such as a Fitbit or a GPS-watch.
Although some technological features can be mapped
to behavior change techniques (that again can be associated with effectiveness), it is currently unknown what
features implicate higher effectiveness of physical activity apps. It is an interesting first step to investigate
the prevalence of those features in the current supply of
physical activity apps. Therefore, the aim of the present
paper is to inventory the landscape of the state-of-theart smartphone apps that promote physical activity, in
order to (1) gain insight in technological possibilities
and (2) identify missed opportunities. More specifically,
a framework of technological features is proposed, and
a set of apps is selected systematically for the content
analysis to discern how often those features are implemented. In addition, it is investigated whether the price
of an app and the type of app store (...truncated)