Full STEAM Ahead: Creativity in Excellent STEM Teaching Practices
The STEAM Journal
Volume 1
Issue 2 The Quantified Self
Article 15
February 2014
Full STEAM Ahead: Creativity in Excellent STEM
Teaching Practices
Danah Henriksen
Michigan State University,
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Recommended Citation
Henriksen, Danah (2014) "Full STEAM Ahead: Creativity in Excellent STEM Teaching Practices," The STEAM Journal: Vol. 1: Iss. 2,
Article 15. DOI: 10.5642/steam.20140102.15
Available at: http://scholarship.claremont.edu/steam/vol1/iss2/15
© February 2014 by the author(s). This open access article is distributed under a Creative Commons Attribution-NonCommerical-NoDerivatives
License.
STEAM is a bi-annual journal published by the Claremont Colleges Library | ISSN 2327-2074 | http://scholarship.claremont.edu/steam
Full STEAM Ahead: Creativity in Excellent STEM Teaching Practices
Abstract
This article emphasizes the value of creativity and arts-based learning in the sciences (STEAM education),
using one example from a recent research study of creative and effective classroom teachers. The future of
innovative thinking in STEM disciplines relies on breaking down the distinction between disciplines
traditionally seen as “creative” like the arts or music, and STEM disciplines traditionally seen as more rigid or
logical-mathematical (Catterall, 2002). The most exceptional thinkers in fields like science or math are also
highly creative individuals who are deeply influenced by an interest in, and knowledge of, music, the arts and
similar areas (Caper, 1996; Root-Bernstein, 2003; Dail, 2013; Eger, 2013). In light of this, STEAM must
become an essential paradigm for creative and artistically infused teaching and learning in the sciences. I
recently conducted a study of creative teaching practices among highly effective teachers (winners/finalists of
the National Teacher of the Year program). This article looks at a single case drawn from this study, and
considers the arts-based science teaching/learning employed by one of these teachers, Michael Geisen, the
2008 National Teacher of the Year award winner, and a middle school science teacher.
Author/Artist Bio
Dr. Danah Henriksen is a Visiting Assistant Professor in the Educational Psychology & Educational
Technology program, in the Michigan State University College of Education. Her current work and research
interests focus on several strands of research related to creativity and technology, such as evaluation schemas
for creative work, trans-disciplinary thinking, and creative-cognitive skills for teaching and learning. She is
part of the Deep-Play Research Group in the MSU College of Education, which focuses on research related to
creativity, trans-disciplinary thinking, and 21st century issues of teaching and learning. Dr. Henriksen teaches
a variety of courses in the area of educational psychology and learning technology, with focuses on issues of
design/creativity, technology for teaching, and the psychology of learning in technology-rich contexts. More
information on her work (and a complete vita) can be found at http://www.danah-henriksen.com.
Keywords
transdisciplinary thinking, creativity, STEAM, STEM disciplines, arts-based learning, creative teaching,
science, art
Cover Page Footnote
Special thanks for this article go to Dr. Punya Mishra, of Michigan State University, Department of
Educational Psychology & Educational Technology (member of the Deep-Play Research Group). His
invaluable collaboration on research in this area, as well as feedback on this article itself, have been
instrumental in this work.
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
License.
This article is available in The STEAM Journal: http://scholarship.claremont.edu/steam/vol1/iss2/15
Henriksen: Full STEAM Ahead
Full STEAM Ahead: Creativity in Excellent STEM Teaching Practices
Danah Henriksen
The value of the arts in STEM disciplines has long been recognized. Pythagoras
characterized his fellow mathematicians with the comment, “we are poets” (Riley, 2012,
p. 31) – and Max Planck, the father of quantum theory, commented that pioneer scientists
must have “a vivid intuitive imagination, for new ideas are not generated by deduction,
but by artistically creative imagination” (Planck, 1950, p.109). In the historical accounts
of many great scientists and mathematicians, it is clear that the boundaries between art
and science or music and math are more fluid than conventional learning paradigms
suggest (Root-Bernstein, 1999; Shlain, 1991). As the readers and editors of this journal
understand and appreciate, the field of education must begin to exemplify this boundarybreaking reality through the tenets of a STEAM, rather than a STEM approach.
The multifaceted issues and complex problems served by scientific thinkers today
require 21st century professionals who go beyond disciplinary content, and are also
creative thinkers who can work between disciplines (Mishra, et al., 2013; The Partnership
for 21st Century Skills, 2007). Teaching and learning that connects the arts and sciences is
essential, because historical evidence demonstrates that these connections are already
innate for the most effective and innovative STEM practitioners (Mishra, Henriksen, &
the Deep-Play Research Group, 2012; Root-Bernstein, 1999).
Yet, arts-infused instruction in STEM disciplines is often times not the norm in
the U.S. educational system, and educational policies often make it difficult for teachers
to teach this way without deviating from standards-driven curriculum (Fusarelli, 2004).
The future of innovative thinking in STEM disciplines relies on breaking down
the distinction between disciplines traditionally seen as “creative” like the arts or music,
and STEM disciplines traditionally seen as more rigid or logical-mathematical (Catterall,
2002). The most exceptional thinkers in fields like science or math are highly creative
people across disciplines, who are deeply influenced by an interest in, and knowledge of,
music, the arts and more (Caper, 1996; Dail, 2013; Eger, 2013; Root-Bernstein, 2003).
In light of this, STEAM has become an essential paradigm for creative and
artistically infused teaching and learning in STEM disciplines. The Deep-Play Research
1
The STEAM Journal, Vol. 1, Iss. 2 [2014], Art. 15
Group (a group I work with at Michigan State University) focuses on creativity and transdisciplinary thinking. A recent study I conducted there focused on creative teaching
practices among exceptional teachers, specifically through in-depth interviews with
teachers who had received the National Teacher of the Year award (Henriksen, 2011;
Henriksen & Mishra, 2013). Some key findings of this study indicated that arts-based
teaching leads to m (...truncated)