Go Down, Moses: Experience and the Forms of Understanding
The Kentucky Review
Volume 3 | Number 1
Article 2
1981
Go Down, Moses: Experience and the Forms of
Understanding
John Earl Bassett
Wayne State University
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Bassett, John Earl (1981) "Go Down, Moses: Experience and the Forms of Understanding," The Kentucky Review: Vol. 3 : No. 1 , Article
2.
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Go Down, Moses: Experience
and the Forms of Understanding
John Earl Bassett
G o Down, Moses at first was to be simply a collection of five
stories, the "general theme being the relationship between white and
negro races here." 1 Writing to Robert Haas in May 1941 that he
needed a quick money-making project, Faulkner outlined a volume
to include 'The Fire and the Hearth," "Pantaloon in Black," 'The
Old People," "Delta Autumn," and "Go Down, Moses." All were
then in versions different from what appeared in Go Down, Moses
and Other Stories a year later. The book would have been much
like The Unvanquished, a series of connected yet separate magazine
pieces about the Civil War and the Sartoris family.
Soon thereafter Faulkner changed directions. He revised an
unpublished story, "Almost," in which young Bayard Sartoris from
The Unvanquished was a character, changed Bayard to Cass
Edmonds, and placed the revised story, "Was," first in his new
typescript. That summer he arranged the network of interracial
genealogy that connects the tales, and developed Lucas from a
stock comic figure into an individualized character with pride,
dignity, and shrewdness. Then the story of Isaac McCaslin and a
bear in the wilderness took over his imagination.
Ike McCaslin grows out of earlier Faulkner characters such as
Horace Benbow, for whom corruption of the real and
unattainability of the ideal, involvement and escape, presented such
traumas. Quentin Compson is another predecessor, and moreover is
the actual protagonist of "Lion" and an implicit protagonist of
magazine versions of 'The Old People" and "The Bear." 2 Quentin's
obsession in The Sound and the Fury with recapturing a past that
has fled, a state of purity or an idyllic world in which he plays a
special role, anticipates Ike's similar fixations and a comparable
inability to grow in time, to compromise and adjust. 3 In Absalom,
Absalom! Quentin's quest to learn about his past, or more
specifically to unravel a particular episode-Henry shooting Charles
3
Bon-becomes a search for self-justifying fictions about that past.
Ike McCaslin similarly creates a fiction of self-justification.
In its final form, Go Down, Moses explores the relationship
between such human fictions and the events, experiences, and
feelings on which they are based. It dramatizes the tragic and comic
distance between human understanding and the experiences being
understood. It does not ridicule human fiction-making, but rather
suggests the need for fictions, conventions, and social forms to
contain and convey strong emotional experiences, and to make
social action meaningful. It illustrates, however, the danger of
reifying or mystifying codes and conventions as transcendent or
preexistent. On the one hand, Go Down, Moses, grounded in
paternalistic conservatism, repudiates the radical challenge to
tradition, convention, and social continuity. On the other, it
challenges social and racial assumptions of the South in which
Faulkner writes, assumptions based on ignorance and exclusion of
the experiences and perspective of half the population. By
interweaving stories of blacks and whites in Yoknapatawpha,
Faulkner illustrates the need for forms of communication and
understanding that are not only open and dynamic, but also selfcritical.
The opening story, "Was," establishes an ambivalently comic
tone. It introduces two central themes-slavery. and ownership of
the land, and the ritualistic and conventional aspects of human
behavior. "Was" immediately draws attention to its own
fictionality. Set before the Civil War, its story is passed down
orally to Ike later, and undergoes, Faulkner implies, the same
distortions and alterations as all oral tradition. The absence of
capital letters and conventional punctuation, as well as a
cumulative style, draw attention to the fictive as well as the oral
dimension of the discourse. When the actual "tale" begins,
moreover, Faulkner deconventionalizes the realistic "hunt for an
escaped slave" by a series of comic devices that at the same time
conventionalize the chase as tall tale. Events are ritualized but
bizarre. Uncle Buck stops for his necktie; he and Cass stay for
breakfast before leaving home; at Warwick they stop for another
meal and appropriate social exchanges; the whole sequence occurs
"about twice a year."
4
Catching Turl, however, is not really what the chase is all about,
at least to Buck and Buddy-to Turl it is. The chase is really an
elaborate attempt to outfox Hubert so he cannot bring Turl back
and meanwhile dump Sophonsiba on Uncle Buck. In tandem with
the rituals, therefore, a series of games unify the story. 4 The chase
is a kind of game, or decoy-game, analogous to the foxes and dogs.
Bets are placed: Hubert bets five hundred dollars Buck can catch
Turl at Tennie's cabin. Games also involve traps, and finally
Sophonsiba traps a husband. The only way out for Buck is through
another game-a card game, and only on a rematch when his twin
brother redeems him, with help from his black cousin. Apparently,
however, even the poker game is not "for real," since Sophonsiba
does finally marry Uncle Buck.
Games and rituals denaturalize the search for Turl, remove it
from the category of serious slave hunt and develop it as symbolic
comedy. Not only are they piled on top of one another, and
presented with irony, but they are continually inverted. Faulkner
opens up the very forms and conventions of communication in his
society to radical examination. Although his novels rarely make
explicit social or political criticism of the South, they profoundly
examine the basic assumptions and codes on which the social and
political systems depend.
The poker game is the most important example in "Was" of
inversion. 5 It is based on a condition counter to all other poker
games-to lose is to win, to win is to lose: 'The lowest hand wins
Sibbey and buys the niggers" (p. 24). To win the hand is to "lose" a
slave or a wife or some other responsibility. Faulkner examines the
meaning of ownership. Ike McCaslin owns "no property and never
desired to since the earth was no man's but all men's" (p (...truncated)