de Fermat : Jurnal Pendidikan Matematika

Jurnal de Fermat adalah jurnal yang diterbitkan oleh Program Studi Pendidikan Matematika Universitas Balikpapan. Terbit dalam dua kali setahun, yaitu pada bulan Juni dan Desember.

List of Papers (Total 68)

EFEKTIVITAS PEMBELAJARAN BLENDED LEARNING BERMUATAN SOFT SKILLS PADA PEMBELAJARAN METODE NUMERIK DI UNIVERSITAS BALIKPAPAN

This study aims to determine the effectiveness of blended learning containing soft skills in Numerical Methods in Balikpapan University. This type of research is quantitative research with a pre-experimental experimental design, namely one group pretest-posttest design. The subject of this study was a student of Mathematics Education at Balikpapan University in the Numerical...

Pengembangan Media Pembelajaran Geogebra untuk Meningkatkan Pemahaman Konsep Bangun Ruang Sisi Datar pada Siswa Sekolah Menengah Pertama (SMP)

Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis GeoGebra yang dapat meningkatkan pemahaman siswa Sekolah Menengah Pertama (SMP) pada konsep bangun datar geometri bidang. Materi bangun ruang sisi datar seperti kubus, balok, prisma, dan limas seringkali dianggap sulit bagi siswa SMP karena bersifat abstrak dan memerlukan visualisasi. Metode penelitian yang...

KEMAMPUAN BERPIKIR KREATIF MATEMATIS SISWA MELALUI TEKNOLOGI ABAD-21: Berpikir Kreatif dengan Teknologi

Tujuan dari penelitian ini adalah untuk mengidentifikasi trend penelitian pendidikan matematika untuk meningkatkan kemampuan berpikir kreatif siswa dengan bantuan teknologi. Metode pada penelitian ini adalah Systematic Literature Research (SLR) yang mengarah untuk mengidentifikasi, mengkaji, mengevaluasi, dan menafsirkan artikel yang relevan. Data penelitian dikumpulkan dengan...

ANALYSIS OF MATHEMATIC CREATIVE THINKING ABILITY OF SMP NEGERI 1 SUKARAJA STUDENTS VIEWED FROM SELF-EFFICACY

The purpose of this study was to knowing the mathematical creative thinking abilities of class VII students at SMP Negeri 1 Sukaraja in terms of self-efficacy on the subject of triangles and quadrilateral. The research method used is descriptive qualitative. The instrument used was a test instrument on a rectangular and triangular material with question matter and non-test...

PENGARUH MODEL PEMBELAJARAN READ, ANSWER, DISCUSS, EXPLAIN, AND CREATE (RADEC) TERHADAP KEMAMPUAN BERPIKIR KREATIF MATEMATIS SISWA KELAS XI IPS MA AS`ADIYAH ULOE KABUPATEN BONE

The low ability to think creatively in Indonesia encourages educational institutions to develop effective learning models. The purpose of this research is to: (1) See the influence of Read, Answer, Discuss, Explain, and Create (RADEC) learning on students' creative mathematical thinking abilities (2) To find out how students respond to the Read, Answer, Discuss, Explain, and...

PENERAPAN PEMBELAJARAN MATEMATIKA SMA PADA KURIKULUM MERDEKA BELAJAR DI BONTANG

This study aims to provide an overview of how to applying high school mathematics learning in the Merdeka Learning Curriculum in Bontang. The research method used in this study uses a qualitative descriptive method by collecting data through a questionnaire to obtain phenomena that occur regarding implementing the independent learning curriculum in high school mathematics...

Attitudes of the Students Towards Mathematics Lessons

This study aims to see students' attitudes towards mathematics in third grade Public Elementary School students in Gunung Bahagia Village, Balikpapan. The subjects in this study were 174 students. Subject selection was done randomly. The technique of using data is by providing the first questionnaire to adapt from Tezer & Ozcan to a scale using facial expressions because students...

DEVELOPMENT OF MATHEMATICS LEARNING MEDIA BASED ON AUGMENTED REALITY TECHNOLOGY ON DIMENSION THREE AT SMK NEGERI 11 MALANG

This study uses the ADDIE Model development model through 5 stages: Analysis, Design, Development, Implementation and Evaluation. This study aims to produce learning media that meet the criteria of valid, effective, and practical. At SMK Negeri 11 Malang, the majority of IT majors, so for the learning model, you can use PjBL (Project Based Learning). Learning media can use...

ANALYSIS OF MATHEMATICAL CREATIVE THINKING ABILITY IN TERMS OF SELF-REGULATED LEARNING IN THE CREATIVE PROBLEM-SOLVING LEARNING MODEL

This research aims to test the effectiveness of Creative Problem Solving (CPS) learning and to describe students' mathematical creative thinking skills in terms of Self-Regulated Learning (SRL). The method used is a mixed method research with a sequential explanatory design. In this research, 6 research subjects were taken based on the level of SRL in class VIII A students of SMP...

ANALYSIS OF THE THOUGHT PROCESS OF STUDENTS WITH ANXIETY ABOUT HOTS MATH PROBLEMS BASED ON MASON'S WORK PHASE

This research was motivated by the anxiety of students of mathematics education study program towards HOTS mathematics problems. This anxiety affected the quality of their thought processes. Therefore, the purpose of this study was to analyze the thought processes of students with anxiety feeling about HOTS math problems based on Mason's work phases, namely entry, attack, and...

THE INFLUENCE OF PERCEPTIONS OF SELF-DISCIPLINE ON STUDENT MATHEMATICS LEARNING OUTCOMES

The purpose of this study was to determine whether the perception of self-discipline has an influence on students' mathematics learning outcomes. This is cross sectional survey research with quantitative approach. The research sample was randomly selected from the population (N = 64) and 55 students were chosen based on the Isaac & Michael table. Questionnaires were used to...

FUN MATHEMATICS LEARNING WITH DIGITAL LEARNING MEDIA

Learning in the 4.0 era requires students and teachers to be able to take advantage of Information Technology (IT)-based learning media. Learning is done by utilizing digital-based learning applications that can have a fun effect on students. Learning media that are often used in digital-based learning processes usually use the Kahoot! and Quizizz platforms. The purpose of...

LEARNING ACHIEVEMENT OF MATHEMATICS STUDENTS IN DISTANCE LEARNING IN TERMS OF LEARNING MOTIVATION

Motivation for learning is one of the things that need to be raised in school learning efforts. This study aims to detail students' mathematics learning motivation in distance learning. This research uses quantitative research, while this type uses survey methods. The subject of the study was a private high school student in Lamongan, East Java. The instrument used in the study...

Analysis of students’ Metacognitive Abilities in Solving Mathematical Problem

This study aims to describe the metacognitive ability and level of metacognition of class XII SMK students in the process of solving mathematical problems. Metacognition ability in solving the problem in question is the awareness of thinking by involving the planning process, monitoring/monitoring process and evaluation process at Polya's steps, namely the stages of understanding...

DEVELOPMENT OF SOCIAL ARITHMETIC TEACHING MATERIALS TO IMPROVE UNDERSTANDING OF MATHEMATICAL CONCEPTS OF JUNIOR HIGH SCHOOL STUDENTS

This study aims to determine the validity of animation-based teaching material of social arithmetic topic animation-based teaching material of social arithmetic to improve students' understanding of mathematical concepts. The method used in this research is R&D research with Borg and Gall development model which is limited to 5 stages, namely potential and problems, finding...

PENGEMBANGAN DESAIN DIDAKTIS UNTUK MENGATASI EPISTEMOLOGY OBSTACLE PADA MATERI FUNGSI KOMPOSISI

The ability and mastery of high school students in mathematics in Indonesia is still low compared to students abroad. The purpose of this study was to determine the students' obstacle epistemology, compile a didactic design based on obstacle epistemology and to find out the results of the didactic design implementation in overcoming the epistemology obstacle in the composition...

THE EFFECTIVENESS OF THE USE OF THE MODULE ON THE LEARNING OUTCOMES OF COMPUTATION MATHEMATICS IN INFORMATION ENGINEERING STUDENTS

In computational mathematics learning which is carried out online, students experience obstacles in the process of understanding the material. The results of the UAS showed that 16 out of 30 students or 53% of students did not achieve the minimum specified learning completion, which was 75. Therefore, learning is carried out by applying modules to computational mathematics...

MODEL PEMBELAJARAN SPADE: SOLUSI KESULITAN BELAJAR MATEMATIKA PADA MATERI GEOMETRI DI SEKOLAH DASAR (TINJAUAN SISTEMATIS)

The results of the Programme for international Students Assessment (PISA) in 2018 in the mathematics ability category of Indonesia ranked 73rd out of a total of 79 PISA participating countries. This arises because of the many learning obstacles or math learning problems faced by students. The purpose of this study was to decrypt spade learning model as a solution of the...

PEMANFAATAN FITUR BREAKOUT ROOM ZOOM UNTUK MENDUKUNG MODEL PEMBELAJARAN KOOPERATIF DI MASA PANDEMI COVID-19

The online learning policy during the COVID-19 pandemic presents its challenges in implementing the cooperative learning model in schools. This study describes the use of the breakout room zoom feature in the cooperative learning model, especially Student Facilitator and Explaining (SFE) and the Number Head Together (NHT) types. This research is a qualitative descriptive study...

ANALISIS TERHADAP KEMAMPUANPEMAHAMAN KONSEP MATEMATIS SISWA PADA MATERI SISTEM PERSAMAAN LINEAR DUA VARIABEL (SPLDV)

Mathematical concepts are interrelated with each other so that they must be studied coherently and continuously. Therefore, the mathematical conceptual understanding ability is very important for students. The aim of this research is to analyze students’ mathematical conseptual understanding ability in Two-Variable System of Linear Equations (SPLDV). This research methodology was...

PENERAPAN MODEL PEMBELAJARAN CONNECTED MATHEMATICS PROJECT (CMP) DENGAN PENDEKATAN KONTEKSTUAL TERHADAP KEMAMPUAN PENALARAN MATEMATIS SISWA SMP

This study aims to determine whether the mathematical reasoning ability taught by the Connected Mathematics Project (CMP) model with a contextual approach is better than the direct learning model, to determine the students' KKM achievement in mathematical reasoning abilities taught using the Connected Mathematics Project (CMP) model with a contextual approach. , and to find out...

PENDIDIKAN MATEMATIKA REALISTIK BERBASIS BUDAYA DALAM PEMBENTUKAN KARAKTER: indonesia

Moral degradation of the younger generation becomes a problem for the nation, generation is the next milestone of the nation. It needs a strategy in solving this problem, one of which is the planting of character as early as possible in both primary and secondary education. Research using a realistic mathematical approach based on culture is expected to develop the character of...

PENINGKATAN HASIL BELAJAR MATEMATIKA SISWA MENGGUNAKAN DISCOVERY LEARNING DI KELAS XI IPS2 SMA NEGERI 3 SAMARINDA

This classroom action research aims to improve the mathematics learning outcomes of class XI IPS2 students at SMA Negeri 3 Samarinda through Discovery Learning on mathematical induction materials, linear and matrix programs, and was carried out in August – September 2019 with 36 students as research subjects and research objects. is learning Discovery Learning. The instruments...

Development of Android-Based Learning Media on Sine and Cosine Rules Material as an Independent Practice

The purpose of this research is to develop Android-based learning media on the material of the Sinus and Cosine rules material as an independent practice that valid, effective and practical. The development model used in this research is the Borg and Gall development model. Data collection technique was carried out using a questionnaire sheet. Data collection instrument use...

EFEKTIVITAS PEMBELAJARAN MATEMATIKA MENGGUNAKAN MODEL PEMBELAJARAN MISSOURI MATEMATICS PROJECT (MMP) DENGAN METODE TALKING STICK DAN PENEMUAN TERBIMBING

This research is an experimental study with the aim of knowing the effectiveness of the application of the Missouri Mathematics Project (MMP) learning model using the talking stick method and guided discovery. The hypothesis in this study is that the students' mathematics learning outcomes using the Missouri Mathematics Project (MMP) learning method using the talking stick method...