de Fermat : Jurnal Pendidikan Matematika

Jurnal de Fermat adalah jurnal yang diterbitkan oleh Program Studi Pendidikan Matematika Universitas Balikpapan. Terbit dalam dua kali setahun, yaitu pada bulan Juni dan Desember.

List of Papers (Total 68)

PANDEMIC CHALLENGE: EVALUATION OF ONLINE LEARNING USING IMPORTANCE PERFORMANCE ANALYSIS (IPA)

Learning mathematics online is a challenge for teachers considering that mathematics has abstract characteristics. Therefore, online learning needs to be designed to be effective. This study aims to evaluate online learning in the Mathematics Education Study Program using Importance Performance Analysis (IPA). Sampling was carried out using random sampling techniques in each...

A REVIEW OF STUDENT ERROR ANALYSIS IN LINEAR ALGEBRA COURSE BASED ON KASTOLAN STAGE MODEL

Studies that highlight the scope of mathematics learning still become continuous discussion topics. Numerous findings have the potential to be a discussion for further research. In mathematics learning, there are many problems in the form of mathematical errors made by learners in solving problems. This descriptive qualitative research aims to review mathematical errors made by...

ANALISIS KEMAMPUAN PEMECAHAN MASALAH MATEMATIS PADA MATERI SPLTV DITINJAU DARI MULTIPLE INTELLIGENCES PESERTA DIDIK KELAS X MIPA SMAS DIPONEGORO TUMPANG TAHUN PELAJARAN 2020/2021

This study aims to describe the ability of mathematical problem solving in the SPLTV material in terms of multiple intelligence of class X MIPA students at SMAS Diponegoro Tumpang in the 2020/2021 academic year. The research method used in this research is descriptive qualitative. The subjects of this study were 6 students who were selected through the results of the multiple...

Development student workbook with RME approach to student creativity and collaboration skill

The importance of creative thinking and collaboration so that every learning process must be able to develo those abilities. But students’ interest in math is so low that it’s hard to develop those abilities. One cause is lack of teaching material that can show students that math exists in their daily lives. The purpose of this research is developing and producing student...

MEDIA PEMBELAJARAN BERBASIS VIDEO MENGGUNAKAN POWTOON DAN MOVAVI VIDEO EDITOR TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA

Math learning has a finite amount of space and time. Where a junior high school math class in one grade is only a five-hour lesson with an hour lesson of only 40 menutes is considered insufficient. Apart from the lack of time for learning, there are a number of factors that are a barrier to math study, which is the influence of internal and external factor. On external factor...

FREE LEARNING IN LEARNING CALCULUS BASED ON PROBLEM POSING AND PROBLEM-SOLVING

The independent learning program focuses on how learning is free to innovate and improve literacy and numeracy skills. Both of these capabilities are still low in Indonesia. Literacy and numeracy skills are increasingly important in a digital environment, but it is challenging to develop approaches to learning a subject, for example, in calculus learning which is often considered...

PENDEKATAN PENEMUAN TERBIMBING PENGEMBANGAN DARI BAHAN AJAR KALKULUS BERORIENTASI NILAI KEISLAMAN DAN BERWAWASAN LINGKUNGAN

The aims of this research include: 1) Knowing how to develop Islamic value-oriented teaching materials and environmentally sound using guided inventions. 2) Knowing the feasibility of the value-oriented Islamic and environmentally sound. 3) know the effectiveness of learning materials that are value-oriented and environmentally sound in learning with findings. The type of...

ANALISIS PEMAHAMAN KONSEP MATEMATIS ; DAMPAK PEMBELAJARAN AUDITORY INTELLECTUALLY REPETITION (AIR): Pembelajaran AIR; Pemahaman konsep matematis; kepribadian Myer-Briggs

Adapun tujuan penelitian ini yaitu; untuk mengetahui pengaruh pembelajaran (AIR) terhadap pemahaman konsep matematis. Jenis penelitian ini adalah penelitian kuantitatif , metode penelitian yang digunakan pada penelitian ini ialah eksperimen semu (Quasi Experimental). Teknik sampling yang digunakan dalam penelitian ini adalah cluster random sampling. Teknik pengumpulan data yang...

PENERAPAN MODEL PEMBELAJARAN CO-OP CO-OP TERHADAP PRESTASI BELAJAR KOGNITIF MATEMATIKA DITINJAU DARI KECERDASAN EMOSIONAL SISWA SMP (Eksperimen Di Kelas VIII SMP Negeri 1 Parungkuda)

This research aims to determine the effect of the application of the co-op cop-op learning model on students' cognitive mathematics learning achievement in terms of emotional quotient in VIII class Junior High School 1 of Parungkuda. The population of this study are 298 students. The trial was given to 71 students, 35 students in the experimental class and 36 students in\ the...

KOMPARASI HASIL BELAJAR MATEMATIKA MELALUI PENDEKATAN PROBLEM SOLVING DAN PROBLEM POSING PADA SISWA KELAS IV SD SWASTA RAMA SEJAHTERA KOTA MAKASSAR

This type of research is an experimental study involving two groups given different treatments. This study aims to find out (1) how much the mathematics learning outcomes of fourth grade students of Makassar City Rama Sejahtera Private Elementary School were taught using a problem solving approach, (2) How much the mathematics learning outcomes of fourth grade Rama Sejahtera...

PENINGKATAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA MELALUI METODE TEAMS GAMES TOURNAMENT (TGT) BERBASIS MEDIA PEMBELAJARAN INTERAKTIF

Penelitian ini bertujuan untuk mengetahui respon guru dan siswa terhadap penerapan metode pembelajaran Teams Games Tournament (TGT) berbasis media pembelajaran interaktif dan mengetahui apakah penerapan metode pembelajaran Teams games Tournament (TGT) berbasis media interaktif dapat meningkatkan kemampuan pemecahan masalah matematis siswa. Penelitian ini menggunakan metode...

KEEFEKTIFAN PENGGUNAAN APLIKASI WINGEOM DALAM PEMAPARAN MATERI PELAJARAN DIMENSI TIGA

The research objectives are: (1) To find out how student learning outcomes after the use of Wingeom application in exposure to three-dimensional subject matter, (2) To find out how students respond to learning by using Wingeom application in exposure to three-dimensional material, (3) To find out how student activities with exposure to three-dimensional subject matter using...

Pengaruh Pembelajaran Problem Solving Modifikasi Terhadap Kemampuan Komunikasi Matematis

Mathematical communication skills are essential for learners in math learning. Increased numerical ability of students impact on the results of the study aims to determine whether there is improvement in the mathematical communication skills of learners by using methods learning problem solving modification. Method used is quantitative method. The types of research used are Quasy...

PENERAPAN MODEL PEMBELAJARAN APTITUDE TREATMENT INTERACTION (ATI) UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP MATEMATIS DITINJAU DARI KEMANDIRIAN BELAJAR PESERTA DIDIK

The ability to understand mathematical concepts is one important component that must be mastered and developed. The result of the pre-study show that the ability to understandmathematical concepts of students of MTS ANNUR Karang Rejo is still low, this can be seen from the resultsof the ability to understand mathematical concepts of students in the academic year 2019/2020...

PENERAPAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN PENALARAN MATEMATIS SISWA

ABSTRACT This study discusses how to improve students' abilities after using a problem-based learning model in mathematics learning material. This type of research is quantitative research. Quantitative research consists of experimental methods and survey methods. In this study using the experimental method. The experimental method used to find interaction. The research design...

PENERAPAN MODEL PEMBELAJARAN SNOWBALL THROWING UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN MATEMATIS SISWA

This study was aims to determine the differences in students mathematical understanding abilities with using snowball throwing learning model compared to direct learning model, and to determine the effect of snowball throwing learning model on improving students' mathematical understanding abilities. The benefit of this study is to provide information about how big the effect of...

FACTORS THAT INFLUENCE LEARNING MATHEMATICS

Salah satu mata pelajaran yang cukup sulit dan penting menurut siswa adalah matematika. Berdasarkan hal ini maka perlu adanya penelitian untuk mengatahui faktor-faktor yang memengaruhi belajar matematika siswa terutama tingkat SMA. Penelitian ini merupakan penelitian deskriptif kuantitatif berupa data skor rata-rata dari setiap item kuesioner. Berdasarkan hasil penelitian maka...

PENINGKATAN KREATIVITAS BELAJAR MATEMATIKA MELALUI PEMBELAJARAN PROBLEM SOLVING

The aim of this research’s are : 1) giving opportunity for asking the material what given by the lecturer, 2) giving the alternative how to solve the problem, 3) giving the stimulus of the student for show and understanding the idea, 4) giving the opportunity for see and find the giving solution of problem and 5) giving the stimulus to take the resk. This research is use the...

DEVELOPING LEARNING DESIGNS TO IMPROVE CREATIVE THINKING ABILITY IN THE EVENT OF THE UPCOMING INDUSTRIAL ERA 4.0

This research aims to develop high quality learning materials (RPS and RPP) in the event of the upcoming industrial era 4.0, from validity, practicality, and effectivity aspects to improve creative thinking ability. This development research consisted of 10 steps, i.e.: (1) research on previous research findings, (2) literary study, (3) designing and developing research...

STRATEGI GURU DALAM PROBLEM BASED LEARNING UNTUK MENINGKATKAN PENALARAN MATEMATIKA SISWA

Salah satu model yang paling cocok dengan pendekatan saintifik adalah model problem based learning (Marsigit,2013).Problem based learning pada intinya memberikan masalah kepada siswa sebagai ganti materi/isi pembelajaran, dan dalam prosesnya, siswa bisa memcahkan masalah tersebut. Sama halnya dengan pendekatan saintifik, dalam problem based learning juga menjadikan guru sebagai...

PENGARUH GAME INTERAKTIF TERHADAP PENINGKATKAN PEMAHAMAN KONSEP MATEMATIS SISWA SMP

The study aims to determine the influence of application of interactive game-assisted kahoot applications can improve the understanding of the concept. The method used in Presearch is the research of aniexperiments With The kinds of Experimenoyang Usesthen test T. The results of the research that has been done are and can be concluded that there is a difference or influence of...

Analisis Kesalahan Siswa dalam Menyelesaikan Soal Trigonometri Berdasarkan Teori Newman

Penelitian ini bertujuan untuk mendeskripsikan jenis-jenis kesalahan siswa dan faktor-faktor penyebab kesalahan siswa serta solusi untuk mengatasi kesalahan siswa dalam menyelesaikan soal trigonometri berdasarkan teori Newman. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian kualitatif deskriptif. Tempat dilaksanakan penelitian ini yaitu di SMK Negeri 3 Kota...

PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ADOBE FLASH CS3 PROFESSIONAL PADA MATERI PENYAJIAN DATA

The purpose of this research are : 1) knowing the process of developing interactive with using Adobe Flash CS3 Professional media, 2) knowing the effectiveness of interactive learning with using Adobe Flash CS3 Professional media, 3). knowing the ability of students' mathematical understanding after using the Adobe Flash CS3 Professional media. The type of research is Research...

PENGEMBANGAN INSTRUMEN TES DIAGNOSTIK BERBENTUK URAIAN UNTUK MENGIDENTIFIKASI PEMAHAMAN KONSEP MATEMATIKA WAJIB SISWA MAN 1 MAKASSAR

ABSTRAK Penelitian ini bertujuan menghasilkan sebuah instrumen tes diagnostik untuk mengidentifikasi tingkat pemahaman konsep matematika siswa yang berbentuk uraian. Jenis penelitian yang digunakan adalah Research and Development (R&D). Model pengembangan yang digunakan adalah model Plomp yang terdiri dari 4 tahapan yaitu: (1) tahap pengkajian awal (preliminary investigation...

PENGGUNAAN SOFTWARE GEOGEBRA DALAM MENINGKATAN HASIL BELAJAR MATEMATIKA SISWA

Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa melalui pembelajaran matematika berbasis digital. Software yang digunakan adalah software geogebra yang merupakan perangkat lunak yang membatu siswa untuk membuat grafik fungsi. Software ini secara tepat dapat menunjukan titik-titik koordinat pada grafik fungsi sehingga memudahkan siswa dalam belajar. Dari hasil...