اثربخشی آموزش به کمک بازی وارسازی بر اضطراب ریاضی و انگیزة ریاضی دانشآموزان پایة نهم
ﻓﺼﻠﻨﺎﻣﻪ ﻋﻠﻤﯽ
Quarterly Journal of
Research in School and Virtual Learning
Year 9, No 1 (Serial Number 33), Summer 2021 (P 27-36)
ﭘﮋوﻫﺶ در ﯾﺎدﮔﯿﺮي آﻣﻮزﺷﮕﺎﻫﯽ و ﻣﺠﺎزي
(36 - 27 )ص1400 ﺗﺎﺑﺴﺘﺎن،(33 ﺷﻤﺎره اول )ﭘﯿﺎﭘﯽ،ﺳﺎل ﻧﻬﻢ
اﺛﺮﺑﺨﺸﯽ آﻣﻮزش ﺑﻪ ﮐﻤﮏ ﺑﺎزي وارﺳﺎزي ﺑﺮ اﺿﻄﺮاب رﯾﺎﺿﯽ و اﻧﮕﯿﺰة رﯾﺎﺿﯽ داﻧﺶآﻣﻮزان ﭘﺎﯾﮥ ﻧﻬﻢ
2
ﺣﺪﯾﺚ ﻋﺒﺪي،1*ﻧﺮﮔﺲ ﯾﺎﻓﺘﯿﺎن
اﯾﺮان، ﺗﻬﺮان، داﻧﺸﮕﺎه ﺗﺮﺑﯿﺖ دﺑﯿﺮ ﺷﻬﯿﺪ رﺟﺎﯾﯽ، داﻧﺸﮑﺪه ﻋﻠﻮم، ﮔﺮوه رﯾﺎﺿﯽ، اﺳﺘﺎدﯾﺎر.1
اﯾﺮان، ﺗﻬﺮان، داﻧﺸﮕﺎه ﺗﺮﺑﯿﺖ دﺑﯿﺮ ﺷﻬﯿﺪ رﺟﺎﯾﯽ، داﻧﺸﮑﺪه ﻋﻠﻮم، ﮔﺮوه رﯾﺎﺿﯽ، آﻣﻮزش رﯾﺎﺿﯽ، ﮐﺎرﺷﻨﺎس ارﺷﺪ.2
1400/06/31 :ﺗﺎرﯾﺦ ﭘﺬﯾﺮش
1399/10/15 :ﺗﺎرﯾﺦ درﯾﺎﻓﺖ
The Effectiveness of Teaching by Using Gamification on Mathematical Anxiety and Mathematical Motivation of Ninth Grade Students
N. Yaftian*1, H. Abdi2
1. Assistant Professor of Mathematics, Department of Mathematics, Faculty of science, Shahid Rajaee
Teacher Training University
2. MS.c., Mathematics Education, Department of Mathematics, Faculty of Science, Shahid Rajaee Teacher
Training University
Received: 2021/01/04
Original Article
Abstract
The aim of this study was to investigate the effectiveness of gamification training on mathematical anxiety
and mathematical motivation of ninth grade students.
This research was conducted by quasi-experimental
method with pre-test-post-test design with a control
group. The statistical population is the ninth grade
students of Mallard district. Based on the available
sampling, 50 people were selected and 25 people
were randomly assigned to the experimental group
and another 25 people to the control group. In
7sessions, the students of the experimental group
learned some of the mathematical concepts with the
help of gamification. The research tools are questionnaires of mathematical anxiety and mathematical
motivation based on valid researches whose face and
content validity was confirmed by experts and a
number of experienced mathematics teachers.
Cronbach's alpha of the Mathematical Anxiety and
Mathematical Motivation Questionnaires is 0.865 and
0.903, respectively, indicating their acceptable reliability. Multivariate analysis of covariance was used to
analyze the data. The results of multivariate analysis
of covariance showed that gamification training reduces ninth grade math anxiety (P<0.05,F=23.227)
and
increases
their
math
motivation
(P<0.05,F=16.521). Findings of the study showed
that education with the help of gamification reduces
the level of anxiety and stress in students in mathematics and makes teaching and learning this course
more attractive and enjoyable.
Keywords
Gamification, Mathematical Anxiety, Mathematical
Motivation, Ninth Grade.
*Corresponding Author:
Accepted: 2021/09/22
ﻣﻘﺎﻟﻪ ﭘﮋوﻫﺸﯽ
ﭼﮑﯿﺪه
ﭘﮋوﻫﺶ ﺣﺎﺿﺮ ﺑﺎ ﻫﺪف ﺑﺮرﺳﯽ اﺛﺮ ﺑﺨﺸﯽ آﻣﻮزش ﺑﻪ ﮐﻤﮏ ﺑﺎزي
وارﺳﺎزي ﺑﺮ اﺿﻄﺮاب رﯾﺎﺿﯽ و اﻧﮕﯿﺰة رﯾﺎﺿﯽ داﻧﺶآﻣﻮزان ﭘﺎﯾﮥ ﻧﻬﻢ
- اﯾﻦ ﭘﮋوﻫﺶ ﺑﻪ ﺷﯿﻮة ﺷﺒﻪ آزﻣﺎﯾﺸﯽ و ﺑﺎ ﻃﺮح ﭘﯿﺶآزﻣﻮن.اﻧﺠﺎم ﮔﺮدﯾﺪ
داﻧﺶآﻣﻮزان، ﺟﺎﻣﻌﮥ آﻣﺎري.ﭘﺲآزﻣﻮن ﺑﺎ ﮔﺮوه ﮐﻨﺘﺮل ﺻﻮرت ﮔﺮﻓﺖ
50 ،ﭘﺎﯾﮥ ﻧﻬﻢ ﺷﻬﺮﺳﺘﺎن ﻣﻼرد اﺳﺖ ﮐﻪ ﺑﺮاﺳﺎس ﻧﻤﻮﻧﻪﮔﯿﺮي دردﺳﺘﺮس
ﻧﻔﺮ دﯾﮕﺮ25 ﻧﻔﺮ در ﮔﺮوه آزﻣﺎﯾﺶ و25 ﻧﻔﺮ اﻧﺘﺨﺎب و ﺑﻪ ﺻﻮرت ﺗﺼﺎدﻓﯽ
ﺟﻠﺴﻪ7 ﻃﯽ، داﻧﺶآﻣﻮزان ﮔﺮوه آزﻣﺎﯾﺶ.در ﮔﺮوه ﮐﻨﺘﺮل ﻗﺮار ﮔﺮﻓﺘﻨﺪ
اﺑﺰار.ﺑﺨﺸﯽ از ﻣﻔﺎﻫﯿﻢ رﯾﺎﺿﯽ را ﺑﻪ ﮐﻤﮏ ﺑﺎزي وارﺳﺎزي آﻣﻮزش دﯾﺪﻧﺪ
ﭘﺮﺳﺶﻧﺎﻣﻪﻫﺎي اﺿﻄﺮاب رﯾﺎﺿﯽ و اﻧﮕﯿﺰة رﯾﺎﺿﯽ ﺑﺮاﺳﺎس،ﭘﮋوﻫﺶ
ﭘﮋوﻫﺶﻫﺎي ﻣﻌﺘﺒﺮ اﺳﺖ ﮐﻪ رواﯾﯽ ﺻﻮري و ﻣﺤﺘﻮاﯾﯽ آﻧﻬﺎ ﺑﻪ وﺳﯿﻠﮥ
آﻟﻔﺎي.ﺻﺎﺣﺐ ﻧﻈﺮان و ﺗﻌﺪادي از دﺑﯿﺮان رﯾﺎﺿﯽ ﺑﺎ ﺗﺠﺮﺑﻪ ﺗﺎﯾﯿﺪ ﮔﺮدﯾﺪ
،ﮐﺮوﻧﺒﺎخ ﭘﺮﺳﺶﻧﺎﻣﻪﻫﺎي اﺿﻄﺮاب رﯾﺎﺿﯽ و اﻧﮕﯿﺰة رﯾﺎﺿﯽ ﺑﻪ ﺗﺮﺗﯿﺐ
ﺑﺮاي. اﺳﺖ ﮐﻪ ﺑﯿﺎﻧﮕﺮ ﭘﺎﯾﺎﯾﯽ ﻗﺎﺑﻞ ﻗﺒﻮل آﻧﻬﺎ اﺳﺖ0/903 و0/865
ﺗﺠﺰﯾﻪ و ﺗﺤﻠﯿﻞ دادهﻫﺎ از آزﻣﻮن ﺗﺤﻠﯿﻞ ﮐﻮوارﯾﺎﻧﺲ ﭼﻨﺪﻣﺘﻐﯿﺮي اﺳﺘﻔﺎده
آﻣﻮزش ﺑﻪ، ﻧﺘﺎﯾﺞ ﺣﺎﺻﻞ از ﺗﺤﻠﯿﻞ ﮐﻮوارﯾﺎﻧﺲ ﭼﻨﺪﻣﺘﻐﯿﺮي ﻧﺸﺎن داد.ﺷﺪ
اﺿﻄﺮاب رﯾﺎﺿﯽ داﻧﺶآﻣﻮزان ﭘﺎﯾﮥ ﻧﻬﻢ را ﮐﺎﻫﺶ،ﮐﻤﮏ ﺑﺎزي وارﺳﺎزي
( و اﻧﮕﯿﺰة رﯾﺎﺿﯽ آﻧﻬﺎ را اﻓﺰاﯾﺶ ﻣﯽدﻫﺪF=23/227 وP<0/05)
ﯾﺎﻓﺘﻪﻫﺎي ﭘﮋوﻫﺶ ﻣﺸﺨﺺ ﮐﺮد آﻣﻮزش ﺑﻪ.(F=16/521 وP<0/05)
از ﻣﯿﺰان اﺿﻄﺮاب و ﻓﺸﺎرﻫﺎي رواﻧﯽ داﻧﺶآﻣﻮزان،ﮐﻤﮏ ﺑﺎزيوارﺳﺎزي
در درس رﯾﺎﺿﯽ ﻣﯽﮐﺎﻫﺪ و آﻣﻮزش و ﯾﺎدﮔﯿﺮي اﯾﻦ درس را ﺟﺬابﺗﺮ و
.ﻟﺬتﺑﺨﺶﺗﺮ ﻣﯽﮐﻨﺪ
واژﮔﺎن ﮐﻠﯿﺪي
. ﭘﺎﯾﮥ ﻧﻬﻢ، اﻧﮕﯿﺰة رﯾﺎﺿﯽ، اﺿﻄﺮاب رﯾﺎﺿﯽ،ﺑﺎزي وارﺳﺎزي
ﻧﺮﮔﺲ ﯾﺎﻓﺘﯿﺎن:* ﻧﻮﯾﺴﻨﺪه ﻣﺴﺌﻮل
28
ﻓﺼﻠﻨﺎﻣﻪ ﻋﻠﻤﯽ ،ﭘﮋوﻫﺶ در ﯾﺎدﮔﯿﺮي آﻣﻮزﺷﮕﺎﻫﯽ و ﻣﺠﺎزي ،ﺳﺎل ﻧﻬﻢ ،ﺷﻤﺎره اول )ﭘﯿﺎﭘﯽ ،(33ﺗﺎﺑﺴﺘﺎن 1400
ﻣﻘﺪﻣﻪ
ﯾﮑﯽ از ﺿﺮورﯾﺎت زﻧﺪﮔﯽ در ﻋﺼﺮ ﺣﺎﺿﺮ ،ﺑﻬﺮهﻣﻨﺪ ﺑﻮدن از
داﻧﺶ رﯾﺎﺿﯽ و ﻗﺎﺑﻠﯿﺖ ﺗﻔﮑﺮ و اﺳﺘﺪﻻل ﺑﻪ ﺻﻮرت رﯾﺎﺿﯽ
وار اﺳﺖ .اﻫﻤﯿﺖ اﯾﻦ داﻧﺶ در ﺣﺪي اﺳﺖ ﮐﻪ از ﻫﻤﺎن
ﺳﺎلﻫﺎي اول آﻣﻮزش ،ﺳﺎﻋﺖﻫﺎي زﯾﺎدي از ﺑﺮﻧﺎﻣﻪﻫﺎي
درﺳﯽ ﺑﻪ آن اﺧﺘﺼﺎص ﯾﺎﻓﺘﻪ اﺳﺖ .ﺷﺎﯾﺪ ﺳﺎدهﺗﺮﯾﻦ ﺗﻮﺿﯿﺢ
درﺑﺎرة ﻋﻠﺖ ﯾﺎدﮔﯿﺮي رﯾﺎﺿﯽ آن ﺑﺎﺷﺪ ﮐﻪ رﯾﺎﺿﯿﺎت ﺑﺎ زﻧﺪﮔﯽ
ﻣﺎ و ﺟﻬﺎن ﭘﯿﺮاﻣﻮن ﻣﺎ درآﻣﯿﺨﺘﻪ و ﺑﻪ دﺳﺖ آوردن
ﻣﻬﺎرتﻫﺎي آن در ﺑﻌﻀﯽ ﺳﻄﻮح ،اﺟﺘﻨﺎبﻧﺎﭘﺬﯾﺮﺗﺮ از ﻫﻤﯿﺸﻪ
ﮔﺮدﯾﺪه اﺳﺖ .از ﻃﺮﻓﯽ اﻣﺮوزه ﺳﻄﻮح ﻣﻮﻓﻘﯿﺖ رﯾﺎﺿﯽ ،ﺑﻪ
ﻋﻨﻮان ﯾﮑﯽ از ﮐﻠﯿﺪﻫﺎي اﺻﻠﯽ ﺑﺮاي ﻣﻮﻓﻘﯿﺖ در اﻧﺘﺨﺎب
ﺷﻐﻞ ﺷﻨﺎﺧﺘﻪ ﻣﯽﺷﻮد )ﻋﻠﯽ و ﺣﺴﻦ(2019 ،1؛ ﺑﻨﺎﺑﺮاﯾﻦ
ﻣﯽﺗﻮان ﻓﺮاﮔﯿﺮي رﯾﺎﺿﯿﺎت را ﯾﮏ ﻧﯿﺎز ﺑﺴﯿﺎر ﺿﺮوري
داﻧﺴﺖ.
ﺑﺎ اﯾﻦ وﺟﻮد از ﻧﻈﺮ داﻧﺶآﻣﻮزان ،رﯾﺎﺿﯽ ﯾﮑﯽ از
ﭘﺮﭼﺎﻟﺶﺗﺮﯾﻦ ﻣﻮاد درﺳﯽ ﺑﻪ ﺷﻤﺎر ﻣﯽآﯾﺪ و ﯾﺎﻓﺘﻪﻫﺎي
ﺗﺤﻘﯿﻘﺎت ﺑﺴﯿﺎري در ﮐﺸﻮر ،ﺑﯿﺎﻧﮕﺮ اﻓﺖ ﺗﺤﺼﯿﻠﯽ ﻓﺰاﯾﻨﺪه در
اﯾﻦ درس اﺳﺖ )ﮐﺸﻮري ،ﻧﺴﻮري و زاﻫﺪﻧﮋاد.(1393 ،
ﻫﻤﭽﻨﯿﻦ ﻧﺘﺎﯾﺞ ﻣﻄﺎﻟﻌﺎت ﺗﯿﻤﺰ در ﺳﺎل 2015ﻧﺸﺎن ﻣﯽدﻫﺪ
ﮐﻪ داﻧﺶآﻣﻮزان اﯾﺮاﻧﯽ ،در ﻋﻤﻠﮑﺮد رﯾﺎﺿﯽ ﭼﻨﺪان ﻣﻮﻓﻖ
ﻧﺒﻮدهاﻧﺪ )ﺑﺨﺸﻌﻠﯽ زاده1396 ،؛ ﭘﮋﻣﺎن و ﮔﻮﯾﺎ .(1397 ،اﯾﻦ
ﻣﻮﺿﻮع ﻣﯽﺗﻮاﻧﺪ ﭘﯿﺎم ﻣﻬﻢ و وﯾﮋهاي ﺑﺮاي ﻣﻌﻠﻤﺎن و
ﺑﺮﻧﺎﻣﻪرﯾﺰان درﺳﯽ داﺷﺘﻪ ﺑﺎﺷﺪ ﮐﻪ وﺿﻌﯿﺖ ﻓﻌﻠﯽ آﻣﻮزش
درس رﯾﺎﺿﯽ ﺑﺎﯾﺪ دﮔﺮﮔﻮن ﺷﻮد .روشﻫﺎي ﻣﺮﺳﻮم ﺗﺪرﯾﺲ
اﯾﻦ درس ﺑﺎ وﺟﻮد اﺟﺮا در ﺳﺎﻟﯿﺎن دراز ،ﻧﺘﻮاﻧﺴﺘﻪ اﺳﺖ وﻇﯿﻔﮥ
ﯾﺎدﮔﯿﺮي و آﻣﻮزش رﯾﺎﺿﯽ را ﺑﺮاي ﻋﻤﻮم داﻧﺶآﻣﻮزان ﺑﻪ
روش ﻣﻄﻠﻮﺑﯽ اﻧﺠﺎم دﻫﺪ .ﻣﺤﻘﻘﺎن ﻫﻤﻮاره ﺑﻪ دﻧﺒﺎل ﯾﺎﻓﺘﻦ
راه ﺣﻞ ﻫﺎﯾﯽ ﺑﺮاي ﭘﺮ ﮐﺮدن اﯾﻦ ﺧﻼء ﻣﻮﺟﻮد در آﻣﻮزش و
ﯾﺎدﮔﯿﺮي رﯾﺎﺿﯽ ﺑﻮدهاﻧﺪ و ﺑﯿﺸﺘﺮ راه ﻫﺎﯾﯽ را ﺟﺴﺘﺠﻮ
ﮐﺮدهاﻧﺪ ﮐﻪ ﺗﻤﺮﯾﻨﺎت روزﻣﺮه و ﮐﺴﺎﻟﺖ ﺑﺎر را ﺑﻪ ﺗﺠﺮﺑﻪﻫﺎي
ﻟﺬتﺑﺨﺶ و ﺗﻌﺎﻣﻠﯽ ﺗﻐﯿﯿﺮ دﻫﻨﺪ؛ ﺑﻨﺎﺑﺮاﯾﻦ ﺑﻬﺮه ﮔﯿﺮي از
راﻫﺒﺮدﻫﺎي ﻣﻨﺎﺳﺐ و ﺷﯿﻮهﻫﺎي ﻧﻮﯾﻦ و ﻓﻌﺎل ﺗﺪرﯾﺲ ،ﺑﻪ
وﯾﮋه ﺑﻪ ﮐﺎرﮔﯿﺮي ﻓﻨﺎوري در ﻋﺮﺻﮥ آﻣﻮزش ﻣﯽﺗﻮاﻧﺪ ﺗﺎ ﺣﺪود
زﯾﺎدي ﺑﻪ ﺑﻬﺒﻮد ﺷﺮاﯾﻂ و ﯾﺎدﮔﯿﺮي داﻧﺶآﻣﻮزان ﮐﻤﮏ ﮐﻨﺪ
)ﯾﺎوري ،ﯾﺎرﯾﺎري و رﺳﺘﮕﺎر ﭘﻮر.(1385 ،
1. Ali & Hasan
در ﭼﻨﺪ دﻫﮥ اﺧﯿﺮ ،ﺑﻪ دﻧﺒﺎل ﭘﯿﺸﺮﻓﺖ ﻓﻨﺎوري و ﻋﻤﻮﻣﯽ
ﺷﺪن اﺑﺰارﻫﺎي اﻟﮑﺘﺮوﻧﯿﮑﯽ و رﺳﺎﻧﻪﻫﺎي دﯾﺠﯿﺘﺎل ﻣﺎﻧﻨﺪ راﯾﺎﻧﻪ
و ﺑﺎزيﻫﺎي راﯾﺎﻧﻪاي ،ﮐﺸﺶ و ﺟﺎذﺑﻪاي ﻓﺮاوان ﻣﯿﺎن
ﻣﺨﺎﻃﺒﺎن آﻧﻬﺎ از ﺟﻤﻠﻪ ﮐﻮدﮐﺎن و ﻧﻮﺟﻮاﻧﺎن ﺑﻪ وﺟﻮد آﻣﺪه
اﺳﺖ )ﭼﻨﮓ 2و ﻫﻤﮑﺎران .(2019 ،ﻟﺬا اﺳﺘﻔﺎده از اﯾﻦ
ﻇﺮﻓﯿﺖ در ﺑﻬﺒﻮد روشﻫﺎي آﻣﻮزﺷﯽ ،ﺑﻪ وﯾﮋه آﻣﻮزش درس
رﯾﺎﺿﯽ ،ﻣﯽﺗﻮاﻧﺪ ﻧﺘﺎﯾﺞ ﺧﻮﺑﯽ ﺑﻪ ﻫﻤﺮاه داﺷﺘﻪ ﺑﺎﺷﺪ.
ﯾﮑﯽ از ﺷﯿﻮهﻫﺎي آﻣﻮزﺷﯽ ﻧﻮﯾﻦ و ﻓﻌﺎل ﮐﻪ رﯾﺸﻪ در
ﺻﻨﻌﺖ رﺳﺎﻧﻪﻫﺎي دﯾﺠﯿﺘﺎل دارد ،آﻣﻮزش ﺑﻪ ﮐﻤﮏ ﺑﺎزي
وارﺳﺎزي اﺳﺖ )ﻫﻮﺗﺎري و ﻫﺎﻣﺎري .(2017 ،3اﯾﻦ ﺷﯿﻮه
ﺷﺎﻣﻞ ﺗﺮﮐﯿﺐ اﺟﺰاي ﺗﺸﮑﯿﻞ دﻫﻨﺪه ﺑﺎزي ﺑﺎ ﺣﻮزه ﻫﺎﯾﯽ ﻧﻈﯿﺮ
آﻣﻮزش اﺳﺖ ﮐﻪ ﻣﻌﻤﻮﻻً ﺑﺎ ﺑﺎزي اراﺋﻪ ﻧﻤﯽﺷﻮﻧﺪ )ﺳﻮ و
ﭼﻨﮓ2015 ،4؛ ﻫﻮﺗﺎري و ﻫﺎﻣﺎري .(2017 ،اﯾﺪة اﺻﻠﯽ ﺑﺎزي
وار ﺳﺎزي اﯾﻦ اﺳﺖ ﮐﻪ ﺑﺎ ﺑﻪ ﮐﺎرﮔﯿﺮي ﻋﻨﺎﺻﺮ ﺳﺎدة ﺑﺎزيﻫﺎ
ﻣﺎﻧﻨﺪ اﻣﺘﯿﺎز ،ﻣﺪال ،زﻣﺎن و ﻏﯿﺮه ،ﻣﯽﺗﻮان ﯾﮏ ﮐﺎر ﮐﺴﺎﻟﺖآور
را ﺑﻪ ﻓﻌﺎﻟﯿﺘﯽ ﺟﺬاب ﺗﺒﺪﯾﻞ ﮐﺮد و ﺑﺎ ﺗﻮﺟﻪ ﺑﻪ اﻫﻤﯿﺖ ﻣﺴﺎﺋﻞ
اﻧﮕﯿﺰﺷﯽ در ﯾﺎدﮔﯿﺮي داﻧﺶآﻣﻮزان ،اﺳﺘﻔﺎده از آن ﻧﻘﺶ
ﻣﻬﻤﯽ در ﻓﺮاﯾﻨﺪ آﻣﻮزش و ﯾﺎدﮔﯿﺮي اﯾﻔﺎ ﻣﯽﮐﻨﺪ)آراﯾﺎ ،ارﺗﯿﺰ،
ﺑﻮﺗﺎن و ﮐﺮﯾﺴﺘﺎ .(2019 ، 5ﺑﺎزي وارﺳﺎزي از ﻃﺮﯾﻖ
ﺑﺎز (...truncated)