Are Normal Decision-Makers Sensitive to Changes in Value Contrast under Uncertainty? Evidence from the Iowa Gambling Task
Lin C-H (2014) Are Normal Decision-Makers Sensitive to Changes in Value Contrast under Uncertainty? Evidence
from the Iowa Gambling Task. PLoS ONE 9(7): e101878. doi:10.1371/journal.pone.0101878
Are Normal Decision-Makers Sensitive to Changes in Value Contrast under Uncertainty? Evidence from the Iowa Gambling Task
We-Kang Lee 0
Yi-An Su 0
Tzu-Jiun Song 0
Yao-Chu Chiu 0
Ching-Hung Lin 0
Cosimo Urgesi, University of Udine, Italy
0 1 Department of Psychology, Soochow University , Taipei, Taiwan , 2 Department of Psychology, National Chengchi University , Taipei, Taiwan , 3 Biomedical Engineering R&D Center, China Medical University Hospital , Taichung, Taiwan , 4 Biomedical Electronics Translational Research Center, National Chiao Tung University , Hsinchu, Taiwan , 5 Department of Psychology, Kaohsiung Medical University , Kaohsiung , Taiwan
The Iowa Gambling Task (IGT) developed by Bechara et al. in 1994 is used to diagnose patients with Ventromedial Medial Prefrontal Cortex (VMPFC) lesions, and it has become a landmark in research on decision making. According to Bechara et al., the manipulation of progressive increments of monetary value can normalize the performance of patients with VMPFC lesions; thus, they developed a computerized version of the IGT. However, the empirical results showed that patients' performances did not improve as a result of this manipulation, which suggested that patients with VMPFC lesions performed myopically for future consequences. Using the original version of the IGT, some IGT studies have demonstrated that increments of monetary value significantly influence the performance of normal subjects in the IGT. However, other research has resulted in inconsistent findings. In this study, we used the computerized IGT (1X-IGT) and manipulated the value contrast of progressive increments (i.e., by designing the 10X-IGT, which contained 10 times of progressive increment) to investigate the influence of value contrast on the performance of normal subjects. The resulting empirical observations indicated that the value contrast (1X- vs. 10X-IGT) of the progressive increment had no effect on the performance of normal subjects. This study also provides a discussion of the issue of value in IGT-related studies. Moreover, we found the ''prominent deck B phenomenon'' in both versions of the IGT, which indicated that the normal subjects were guided mostly by the gain-loss frequency, rather than by the monetary value contrast. In sum, the behavioral performance of normal subjects demonstrated a low correlation with changes in monetary value, even in the 10X-IGT.
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Funding: The authors would like to thank the National Science Council of Taiwan for financially supporting this study under Contract No. NSC
99-2410-H-031025. The fifth author was also supported in part by the Aim for the Top University Plan of National Chiao Tung University and the Ministry of Education, Taiwan
(MOE-100W960) and by Kaohsiung Medical University (KMU-Q103022). The funders had no role in study design, data collection and analysis, decision to publish,
or preparation of the manuscript.
Competing Interests: The authors have declared that no competing interests exist.
The Iowa Gambling Task (IGT) was developed by Bechara et
al. [1] to examine the differences in decision making between
patients with ventromedial prefrontal cortex (VMPFC) lesions and
normal subjects and to prove the somatic marker hypothesis
(SMH), according to which people may be guided by their
emotions to make fast and rational decisions under complex and
uncertain situations [2]. IGT serial studies [1,3,4,5,6] specifically
indicated that because of the effects of brain lesions on emotional
processing, patients with VMPFC lesions are unable to form
somatic markers (indexed by skin conductance response (SCR))
that can guide people in making rational decisions, and
consequently, perform myopically in decision-making tasks
[3,4,5,6].
In the original IGT, participants were presented with four decks
of cards (i.e., decks A, B, C, and D) and required to choose cards
manually. The gain-loss structure of the ten selections in each deck
is designed as a section and is repeated four times. The expected
value in each section of the original IGT is steady and unchanged.
For each selection, participants are informed of the outcome of
wins and losses. Although each selection in disadvantageous decks
A and B carries an immediate reward of $100, some trials also
contain an uncertain punishment (losses of $150 to $1250). Over
the long run, selecting from decks A and B causes negative
outcomes. In contrast, every selection in advantageous decks C
and D carries an immediate reward of $50, but in some trials also
contains an uncertain punishment (losses of $50 to $250). Over the
long run, selections from decks C and D cause positive outcomes.
Furthermore, decks A and C contain 5 losses in every section, but
decks B and D have only 1 loss (see Table 1). According to the
prediction of the SMH, normal participants will avoid the bad
decks and select more from the good decks due to the formation of
somatic markers. The results reported by Bechara et al. [1,4]
proved the SMH; however, the performance of patients with
VMPFC lesions showed a reversed outcome (i.e., they preferred
decks A and B over decks C and D).
The IGT researchers demonstrated that the decision-making
deficit in patients with VMPFC lesions may be due to insensitivity
to future consequences (see details in [5]). Furthermore, in their
Deck A (Bad)
Deck C (Good)
Deck D (Good)
Deck B (Dad)
10 gains 1 loss
Gain in each selection
Modified from Bechara et al. [1]
doi:10.1371/journal.pone.0101878.t001
10 gains 5 losses
10 gains 1 loss
10 gains 5 losses
attempt to normalize the performance of patients with VMPFC
lesions by enhancing the patients sensitivity to future
consequences, Bechara et al. increased the prospective rewards and penalties
gradually in each section of the original IGT and developed a
computerized version of the IGT, thereby increasing the expected
value in each section of the computerized IGT dynamically. The
gains in decks A and B and decks C and D were programmed at
an average of $100 or $50, respectively, in the first section of 10
cards and progressively increased by $10 or $5 in consecutive
sections in decks A and B and decks C and D, respectively.
Additionally, in each section of decks A and C, an additional loss
trial was added, but the value remains the same (with losses
ranging from $150 to $350 in deck A and $25 to $75 in deck C,
which is identical to the original IGT). Therefore, 5 losses are
contained in the first section, 6 in the second section, and so on. In
each section of decks B and D, the value increases, but the
frequency remains the same. The net difference (the expected
value of a section) of decks A and B increases by $150 in a negative
direction, whereas decks C and D increase by $25 in a positive
direction from the second to (...truncated)