Android-Based Interactive Learning Multimedia: Social Studies Material for Fourth Grade Elementary School Students

Jurnal Ilmiah Sekolah Dasar, Jun 2023

Today's learning media have yet to facilitate students' involvement in the learning process fully. This study aims to develop and analyze the effectiveness of Android-based interactive learning multimedia on economic activity material and its relationship to various fields of work and social and cultural life in the environment around elementary school students. The development model used is the Borg and Gall model with 10 development steps. The research subjects used 86 students and 4 grade IV elementary school teachers. The trial was conducted twice, and the operational or effectiveness test used a quasi-experimental design with a nonequivalent control-group design. Data was collected using interviews, questionnaires, scales, and tests. The data analysis technique used is qualitative and quantitative using the T-test. The results of this development research show that the developed Android-based interactive learning multimedia meets the eligibility criteria of "very feasible" with a score of 91 from the material expert and a score of 102 from the media expert, through the results of field trials fulfilling the practicality criteria of "very practical". The t-test analysis results show a significant difference in social studies learning outcomes of students who use Android-based interactive multimedia learning. It was concluded that multimedia based on Android is feasible, practical, and effective for fourth-grade elementary school students' social studies learning.

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Android-Based Interactive Learning Multimedia: Social Studies Material for Fourth Grade Elementary School Students

Jurnal Ilmiah Sekolah Dasar Volume 7, Number 2, 2023 pp. 224-235 P-ISSN: 2579-3276 E-ISSN : 2549-6174 Open Access: https://doi.org/10.23887/jisd.v7i2.56305 Android-Based Interactive Learning Multimedia: Social Studies Material for Fourth Grade Elementary School Students Gusti Izhar1*, Anwar Senen2, Kristi Wardani3, Dita Salsavira Cahaya Ningrum4 Basic Education, Yogyakarta State University, Yogyakarta, Indonesia Elementary School Education, Bachelor of Science at Tamansiswa University, Yogyakarta, Indonesia 1,2,4 3 ARTICLE INFO ABSTRAK Article history: Received December 28, 2022 Accepted April 27, 2023 Available online May 25, 2023 Media pembelajaran yang digunakan saat ini belum sepenuhnya memfasilitasi siswa untuk terlibat aktif dalam proses pembelajaran. Penelitian ini bertujuan untuk mengembangkan dan menganalisis efektivitas multimedia pembelajaran interaktif berbasis android pada materi kegiatan ekonomi dan hubungannya dengan berbagai bidang pekerjaan, serta kehidupan sosial dan budaya di lingkungan sekitar siswa sekolah dasar. Model pengembangan yang digunakan adalah model Borg and Gall dengan 10 langkah pengembangan. Subjek penelitian menggunakan 86 siswa dan 4 guru kelas IV sekolah dasar. Uji coba dilakukan sebanyak dua kali dan uji operasional atau efektivitas menggunakan desain quasi eksperiment dengan jenis nonequivalent control-group design. Data dikumpulkan menggunakan metode wawancara, angket, skala dan tes. Teknik analis data yang digunakan adalah teknik kualitatif dan kuantitatif menggunakan uji-T. Hasil penelitian pengembangan ini menunjukkan bahwa multimedia pembelajaran interaktif berbasis android yang dikembangkan memenuhi kriteria kelayakan “sangat layak” dengan skor 91 dari ahli materi dan skor 102 dari ahli media, melalui hasi uji coba di lapangan memenuhi kriteria kepraktisan “sangat praktis”. Hasil analisis uji-t yaitu terdapat perbedaan yang signifikan hasil belajar IPS siswa yang menggunakan pembelajaran multimedia interaktif berbasis Android. Disimpulkan bahwa multimedia pembelajaran berbasis android layak, praktis, dan efektif digunakan dalam pembelajaran IPS siswa kelas IV sekolah dasar. Kata Kunci: Multimedia Pembelajaran Interaktif, Android, IPS Keywords: Interactive Learning Multimedia, Android, IPS This is an open access article under the CC BY-SA license. Copyright © 2023 by Author. Published by Universitas Pendidikan Ganesha. ABSTRACT Today's learning media have yet to facilitate students' involvement in the learning process fully. This study aims to develop and analyze the effectiveness of Android-based interactive learning multimedia on economic activity material and its relationship to various fields of work and social and cultural life in the environment around elementary school students. The development model used is the Borg and Gall model with 10 development steps. The research subjects used 86 students and 4 grade IV elementary school teachers. The trial was conducted twice, and the operational or effectiveness test used a quasiexperimental design with a nonequivalent control-group design. Data was collected using interviews, questionnaires, scales, and tests. The data analysis technique used is qualitative and quantitative using the T-test. The results of this development research show that the developed Android-based interactive learning multimedia meets the eligibility criteria of "very feasible" with a score of 91 from the material expert and a score of 102 from the media expert, through the results of field trials fulfilling the practicality criteria of "very practical". The t-test analysis results show a significant difference in social studies learning outcomes of students who use Android-based interactive multimedia learning. It was concluded that multimedia based on Android is feasible, practical, and effective for fourth-grade elementary school students' social studies learning. 1. INTRODUCTION Corresponding author *E-mail addresses: (Gusti Izhar) Jurnal Ilmiah Sekolah Dasar Vol. 7, No. 2, Tahun 2023, pp. 224-235 225 Era Society 5.0 is an era where human resources coexist with technology. The development of society 5.0 aims to create a human-centered society, where products and services will be available to meet the various potential needs of an individual (Gladden, 2019; Calp & Bütüner, 2022; Yaraş & Öztürk, 2022). The successful impact of the implementation of society 5.0 produces quality individuals who are able to make the best use of technology to make it easier to carry out daily activities. Apart from that, this era will have a positive impact on an individual's cognition in solving problems for himself or others. Thus, collaboration from various parties is needed, especially in the educational aspect to provide transformation for students. Technological advances are currently providing changes or transformations to the learning process which was originally conventional to become technology-based (Kerssens & Dijck, 2021; Liu, 2022). Therefore, teachers are invited to adapt to technology in order to create learning that is relevant to the times (Faridah et al., 2021; Rahmadi, 2021; Dhillon & Bharti, 2022;).Good use of technology is a measure of the success of the quality of human resources in its implementation in everyday life. This can be seen from the daily life of the community, where almost all of them use technology as a tool to fulfill their daily needs. Thus, the teacher as a facilitator should utilize technology in the learning process starting with the elementary school level. During the Covid-19 era, the learning process that was originally face-to-face turned into the network. This creates gaps in various aspects in the field of education, including the process of transferring knowledge to students. Which requires all objects in the field of education such as teachers, students, and parents to adapt to a new life. Therefore, the learning process is carried out only through the WhatsApp Group or video conference which causes teachers, students and parents of students to feel very difficult in dealing with it because the adaptation process is certainly not easy, many things have not been prepared properly in dealing with the disasters that have occurred. quite sudden. Changes in learning methods create gaps in the learning process which results in a decrease in the competence of students. A study in the Palembang region revealed problems in online learning (in the network) is the limited facilities that support the learning process such as learning methods to learning media used to shape students' understanding (Wibowo, 2021). The second problem from research in the Central Java region reveals that online learning has not been effectively implemented because there has not been good cooperation between teachers and parents of students in the utilization of information and communication technology used in the learning process (Juliawan et al., 2021). Thus, this gap has a major negat (...truncated)


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Izhar Gusti, Anwar Senen, Kristi Wardani, Dita Salsavira Cahaya Ningrum. Android-Based Interactive Learning Multimedia: Social Studies Material for Fourth Grade Elementary School Students, Jurnal Ilmiah Sekolah Dasar, 2023, pp. 224-235,